Tank Factory by GlacierEclipse

About:
You are tasked with testing tanks for battle, choose which build you think will survive and create the most profit for the next run. Every wave you start with a brand new tank!
Controls:
*W,A,S,D - * Move
*Left Mouse - * Shoot
*Space/Middle Mouse - * Shoot Blast
Release Notes:
V1.0 - Original Release.
V1.1 - End game bug fix and balance issue where after defeat you are surrounded by mobs.
| Link | https://glaciereclipse.itch.io/tank-factory |
| Link | https://github.com/GlacierEclipse/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/tank-factory |
Ratings
| Overall | 279th | 3.342⭐ | 21🧑⚖️ |
| Fun | 213th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 247th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 248th | 3.421⭐ | 21🧑⚖️ |
| Mood | 238th | 3.233⭐ | 17🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
It would be neat if it was a little quicker to start - because picking upgrades when I hadn't played the game yet was a bit hit or miss.
I also only got to wave 5 (I always got a difficulty spike on that one), but it would be cool if there was more interactions in each level, like walls to destroy or bonuses to collect.
Overall, I liked it, and there's clear scope for expanding it into a bigger game, which I think would work even better.
There's a bit of an issue where once you've got all the enemies clumped up you can just kite them in circles forever, but that's a hard issue to solve for sure
@nullval - Thank you! Ye those waves get a really steep difficulty spike :(
@roitchie - Thanks! Oh I was battling myself so much with how to fit the theme, I had some ideas where maybe the tank would only last 10 seconds, or the waves so it would become a survival kind of game, but I just didn't like those designs, I wanted something like Papers, Please money management + strategy so you are always under pressure with low amounts but can make a choice knowing the waves beforehand. I wanted to get audio in but ye the game kind of glued on like the last hour haha
@rendahgames - Wow Thanks! Yes that's a very annoying issue I've noticed after playtesting it after the jam, I think tweaking their speed a little bit would've slightly improve it.
Really liked the game, the economy mechanic was intense. Would've loved a little more enemy variation.
Good job!!