Scaring 9 to 5 by QuestionableQuality

[raw]
made by QuestionableQuality for LD33 (JAM)
You are Harold, just your average monster who needs to make rent. Help him on his first job at a haunted house, where you can possess objects to scare the livestock (whiny teenagers) to gain some valuable produce (fear juice?).

Gain the most fear juice(?) before the teenagers visit all the rooms, get bored and leave. Scare them enough to make them run in fear.

Recommended download: Standalone.
For WebGL version go full screen to see UI (Sorry!)

Ratings

Coolness 45% 1415
Overall(Jam) 2.56 1021
Fun(Jam) 2.00 1082
Graphics(Jam) 3.85 302
Humor(Jam) 1.91 910
Innovation(Jam) 2.89 614
Mood(Jam) 2.36 972
Theme(Jam) 3.15 739

Feedback

WASDMagician
25. Aug 2015 · 16:37 UTC
Graphics look good, I think the idea is quite good but I honestly have no idea what I am supposed to be doing other than clicking on things.
NineBears
25. Aug 2015 · 16:39 UTC
Great look, but I think you need more feedback as to when you activate a room, and when guests are being scared
Mach60KAS
27. Aug 2015 · 00:37 UTC
Graphics are quite nice, but the black and white filter makes objectives and interactive objects etc a little less clear. It took a while to figure out what I was doing, but it's a nifty idea. My only real issue is that with no way to lose in a game like this, the game lacks much reason to aim for a high score. Still, a good effort - keep it up!
mahalis
27. Aug 2015 · 00:37 UTC
Nifty idea, and I really like the wall-revealing / monster-stuff-glowing visual effects, but there’s not much challenge to it—could really use a time-limit constraint or something.
Team Klappermann
27. Aug 2015 · 00:40 UTC
Nice entry! I really liked what you did with the walls!
It runs a bit slow on my machine but I was able to enjoy the game though.
I think sound will enhance it even further, like screams of those whiny teenagers or something ;)

Keep up the good work!
Modoc73
27. Aug 2015 · 00:42 UTC
Neat idea. Felt the user feedback could have been better, didn't know what I was click, apart from a speech bubble from human. but animations where cool! well done!
RougeRogue
27. Aug 2015 · 00:44 UTC
Looks and feels great but there isn't too much to do.
RobotMeal
28. Aug 2015 · 01:31 UTC
Graphics look cool. There isn't a lot of visual/audio feedback about what's happening when I click on things. Bit confusing to play.
Fanatrick
28. Aug 2015 · 01:34 UTC
Lacks in the gameplay department.
🎤 QuestionableQuality
28. Aug 2015 · 01:37 UTC
Thanks for the feedback guys. We kinda got off to a slow start so we didn't have time for more animations/feedback and we ended entirely removing the stealth aspect of the game we planned i.e you as harold the monster had to manually activate traps without being caught. Which unfortunately was also our lose condition.
Jet Spy Dragon
28. Aug 2015 · 01:40 UTC
It looks interesting, but i don't get it. I spend some time clicking around and scaring(?) some people but... are there any score? I'm going to anywhere?
The background noise is a great touch, but I think the game needs more hints or helps.
🎤 QuestionableQuality
28. Aug 2015 · 01:51 UTC
@JetSpyDragon I've noticed on the webGL version that the in game UI (score and restart button) don't show up in the embedded version unless you enter full screen (ludum dare's one or the actual player's)
solarexplorer
28. Aug 2015 · 12:19 UTC
Unclear what to do, graphics were nice.
NAL
28. Aug 2015 · 12:24 UTC
Absolutely gorgeous, other comments have already said it though - it's a wee bit confusing to get into and (assuming I even got it at all) there's little feedback while you're actually playing it. Be cool to see this expanded on and polished to the nines!
nomand
30. Aug 2015 · 14:02 UTC
It's both interesting and confusing, what you've done with the folding walls. I think it's not very intuitive and doesn't really complement the goal of the game. There's too little feedback as to whether I'm doing the right thing, doing well or badly. The game doesn't really explain itself through gameplay.
MattV
30. Aug 2015 · 19:29 UTC
love the wall dropping effect.
Drauthius
01. Sep 2015 · 15:53 UTC
Nice concept. Too bad you didn't have more time. :)
Kai20
10. Sep 2015 · 17:04 UTC
it looks like computer oen that door without the genius but the grapics are really cool