Endless Circle Runner by ZL17

[raw]
made by ZL17 for Ludum Dare 51 (JAM)

W TO MOVE TOWARDS MOUSE. Simple ball game with increasing difficulty. Every ten seconds new 'enemies' and pick ups spawn. Collect the yellow balls to spawn points, while avoiding the blue balls. Endless runner style. Itch.IO : https://zoeeey-eeey.itch.io/endless-circle-runner

Ratings

Overall 860th 3.236⭐ 38🧑‍⚖️
Fun 864th 3.069⭐ 38🧑‍⚖️
Innovation 1101th 2.611⭐ 38🧑‍⚖️
Theme 847th 3.375⭐ 38🧑‍⚖️
Graphics 1028th 2.708⭐ 38🧑‍⚖️
Humor 917th 2.155⭐ 31🧑‍⚖️
Mood 1092th 2.719⭐ 34🧑‍⚖️
Given 25🗳️ 48🗨️

Feedback

Dino Raineri
02. Oct 2022 · 20:19 UTC
Played few minutes. Cool ^^
Grandblood
03. Oct 2022 · 15:27 UTC
Fun little game to play. Almost couldn't figure out how to move. But good job!
Nash
03. Oct 2022 · 15:35 UTC
That is a simple but solid jam game! It took me a while to understand how to move. The moving method is not the most common one so I would definitely add a "how-to" at least to the game description.

But when you realize how to move, the game actually plays fine and is a good fun for a while! It becomes a nice challenge later when the screen gets very full!

Great work!
atill
03. Oct 2022 · 15:35 UTC
Nice game! I did encounter a small bug at first where a yellow ball would not despawn after pickup so I ended up racking up 1400pts :smile:
eerongal
03. Oct 2022 · 16:03 UTC
Simple game, but that's not a bad thing. Could use some kind of instructions in the game itself, though, because it has an odd control scheme.
Davirtuoso
03. Oct 2022 · 16:28 UTC
Nice, simple game that does its job well. Solid use of the theme, and once I got the hang of how to move it was good fun. Great work :smile:
PepJo
03. Oct 2022 · 18:18 UTC
Great game, towards the end, I thought a few times that I would get killed but managed to survive, that felt great! Since the balls don't move fast it is quite easy to tell what is going on. Limiting the speed of the "player" makes it challenging without being overwhelming.

The start felt a bit slow, maying adding some more "point" balls would give the player something to do.
Zerbu
03. Oct 2022 · 20:41 UTC
Simple but fun! The only difference is I would have had moving be based on clicking rather than the W key. Other than that, great game!
01edward01
03. Oct 2022 · 21:42 UTC
Very fun to play!
Sigma-G
03. Oct 2022 · 21:48 UTC
Boring but funny
LDJam user 161618
03. Oct 2022 · 23:31 UTC
Very simple concept. Still fun to play.
borgi
04. Oct 2022 · 14:02 UTC
Simple concept, fits the theme, but a bit too slow paced for my taste. Maybye the enemy spawn could be locked to the 10 seconds interval, but the food could spawn faster so theres always something to do. Anyways cool job!
Matt Barnfield
04. Oct 2022 · 14:15 UTC
Nice straightforward game :)

My thoughts for potential improvements:
- Maybe spawn more than one pick up at a time? That way you could reduce the waiting around time without breaking the theme
- Holding down W got annoying after a while, I think I'd prefer to either bind it to left mouse button or even just follow the mouse without any need to press a button
- I would have loved a satisfying little "ding" sound when scoring points :joy: if you take part in future jams, you might find [jsfxr](https://sfxr.me/) useful to make some sound effects

Good entry overall, I enjoyed it!
Brandsma
04. Oct 2022 · 14:16 UTC
Fun game and love the difficulty scaling. Bit difficult on laptop with a track pad, but that's not a grip with the game. Simple and fun!
Eugenik
04. Oct 2022 · 14:37 UTC
I love the graphics! Can't wait to try the game!.
Pusheeneiro
04. Oct 2022 · 16:53 UTC
Nice little game
quabmara
04. Oct 2022 · 17:20 UTC
Nice game! I liked the colors you chose.
I wrote it myself
04. Oct 2022 · 19:01 UTC
A cool little idea. Well done!
Ggross
05. Oct 2022 · 13:46 UTC
Nice entry! But the control is a little confusing.
LDJam user 250825
05. Oct 2022 · 20:57 UTC
Neat game, couldn't get the embed to work but I'm not even sad about it as the itch.io color scheme is amazing! Agree with others about the control scheme, maybe you could drop the W and have it always follow the mouse? Anyways nice job, the difficulty scales up very naturally!
Fudgeawsome
06. Oct 2022 · 15:42 UTC
pretty nice overall, you could add some powerups or environmental hazards every so often as well
Chocolat-Endive
06. Oct 2022 · 22:07 UTC
Simple, but it works well! I'd love to see some variations when we advance in the game. Also, I think you could get rid of the w key, and just make the ball following the cursor, it would be as good while being simpler.

Good job on this one, it's cool, easy to understand, nice to play, and I found no bugs. And as @matt-barnfield said, some sound FX could really add something to the game.
Jag
07. Oct 2022 · 04:50 UTC
It was a neat little game! One little thing, I feel like holding W didn't really add anything to the game and the ball could have been following the mouse cursor without me having to press anything haha. Thanks for the game!
Chartle
08. Oct 2022 · 06:34 UTC
Solid little game, good choices on the colors. Would have liked maybe some sound, and I agree that pushing the W button is an unnecessary extra complexity for moving around. Would also have been cool if the other balls collided and bounced off each other. Good job overall!
Neon Orbis
08. Oct 2022 · 16:04 UTC
A nice little game. Adding power-ups, sound, and some variation to the enemies, will provide the game with more immersion. Well done!
TrueVacuum
09. Oct 2022 · 07:05 UTC
It's a simple game. The color of the screen is great. You can add more different enemies or props. In short, it's good~
Connor Munro
09. Oct 2022 · 18:45 UTC
Very expandable game, with a solid premise. Areas to improve could be adding a cursor or a custom spot that is bound with the game environment, as it kept on moving when I accidentally went off screen. Adding props. But overall solid entry that could be that reminds me of solid entries like pac man or snake.