ASCII Arena by Not The Loading Screen
Think Fast, Shoot Faster! In this Byte sized top-down shooter
Every level has 10 seconds to be completed where you'll need to defeat all enemies.
Each one being harder than the before.

| Link | https://ntls.itch.io/ascii-arena |
| Link | https://ntls.itch.io/ascii-arena |
| Original URL | https://ldjam.com/events/ludum-dare/51/ascii-arena |
Ratings
| Overall | 393th | 3.684⭐ | 21🧑⚖️ |
| Fun | 59th | 4.132⭐ | 21🧑⚖️ |
| Innovation | 959th | 2.868⭐ | 21🧑⚖️ |
| Theme | 382th | 3.868⭐ | 21🧑⚖️ |
| Graphics | 430th | 3.842⭐ | 21🧑⚖️ |
| Audio | 119th | 3.974⭐ | 21🧑⚖️ |
| Mood | 325th | 3.722⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
**OH ALSO**, I notied you use Godot and I constantly kept clicking out the window bounds and unfocusing the window. This could easily be fixed by calling ``Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)`` at the beginning of the game.
I agree with @planetbluto that it would be nice to have some feedback when the character dies. Something like taking a second to show the player character exploding/disintegrating instead of immediately restarting would do the trick.
A small addition I'd like is a graphical/sound cue when an enemy dies (especially offscreen). When you're against the clock it saves you from having to double back to check. Additionally, I wonder how hitscan bullets (yours, not the enemies') would feel.
Fun game!
On the one hand, I'd like a more slowly ramping up difficulty but ... I'm not sure that would have worked? By dumping the player in an already hard situation, you say 'It's OK to lose a few times, this game isn't easy -- and we're not even going to make a big deal of something as inconsequential as dying'.
Aesthetically it all hangs together as well... art (bloom), music, etc. paint a nicely cohesive picture.
Very solid effort. You didn't reach for the heavens, but what's there is polished to heck and back and has some thought put into it.
E, H, V and the other must all die!
I appreciated how quickly the resets occurred on death, as it kept me "in the zone"--although, I think you could have added a brief pause to the reset. Sometimes, I started the reset still moving in the same direction as last time, and it cost me a fresh start. Just something to consider!
