Panic at the Graveyard by Steven Garberg
Fight your way through endless and ever growing waves of the undead. See how long you can survive the night in Panic at the Graveyard.
Move your mouse to aim and shoot the invading hordes of Halloween creatures. Survive as many waves as possible!
Instructions
Move your mouse to aim and shoot the invading hordes of Halloween creatures. Increasing numbers of monsters spawn every 10 seconds and will continue to until huge hordes of monsters are spawned. Survive as many waves as possible!
- Left Mouse - Shoot
- A - Move Left
- D - Move Right
- W - Move Up
- S - Move Down
Projects
Back-end (Server)
- Web API - .NET 6 MVC
Members
- @StevenGarberg | Development, Sound, & Project Manager
- @christopherplummer | Development & Scrum Master
- @takhomasac | Graphics & Sound
- @johnbrooks92 | Development
- @jortothedan | Development
- @TeaffJ | Development & Sound
Tools
Game
- Unity
- Procreate
- Adobe Photoshop
- Ableton Live
Infrastructure
- .NET 6 Web API
- MongoDB
- Microsoft Azure
Screenshots

| Source Code | https://github.com/SFW-FreeDevelopment/LudumDare51 |
| WebGL | https://stevengarberg.itch.io/panic-at-the-graveyard |
| Original URL | https://ldjam.com/events/ludum-dare/51/panic-at-the-graveyard |
Ratings
| Overall | 1119th | 2.88⭐ | 27🧑⚖️ |
| Fun | 1014th | 2.86⭐ | 27🧑⚖️ |
| Innovation | 1227th | 2.02⭐ | 27🧑⚖️ |
| Theme | 1200th | 2.283⭐ | 25🧑⚖️ |
| Graphics | 855th | 3.16⭐ | 27🧑⚖️ |
| Audio | 544th | 3.196⭐ | 25🧑⚖️ |
| Humor | 683th | 2.65⭐ | 22🧑⚖️ |
| Mood | 910th | 3.068⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 24🗨️ |
Come to play my game and rate it!

A few criticisms I have are the knockback is good feedback but it could use a bit of a cooldown as if there are enemies at opposite sides then you can get bounced around a lot meaning a lot more damage is taken. I love the theme of sitting in a graveyard but I would love if gravestones had hitboxes to give the player something to kite enemies around to add some strategy when it gets to the later stage of the game.
Other than that great job! I like how you give the player crosshair options, not something you generally see in jams! It was nice seeing enemy variety and the shooting felt like it worked well! I managed around 400ish seconds and it was a fun few mins!