Sub10 by uik
Your task is to collect Tuskium, a rare mineral from a shell with a soul of its own. But beware, as the deep waters won't let you have it without a fight. You'll have torpedoes to defend yourself with, but it's best to avoid the sinister creatures entirely.
You are equipped with a sonar, which scans the surrounding area every 10 seconds.
Controls: - Mouse: Direct submarine - W: Move forward - Left click: Shoot torpedo - Right click: Click to interact, hold to mine - Space: Pick up nearby ores (can carry multiple) - CTRL: Drop one ore that you are currently carrying
Credits: - Ralf Brait Lehepuu (programming/game design) - Laur Mait Lehepuu (programming/narration/sound design) - Laas Hendrik Lumberg (sound design/game design) - Kaisa Uik (visual design)


| Link | https://uikk.itch.io/sub10 |
| Original URL | https://ldjam.com/events/ludum-dare/51/sub10 |
Ratings
| Overall | 286th | 3.813⭐ | 34🧑⚖️ |
| Fun | 421th | 3.561⭐ | 35🧑⚖️ |
| Innovation | 335th | 3.606⭐ | 35🧑⚖️ |
| Theme | 364th | 3.879⭐ | 35🧑⚖️ |
| Graphics | 219th | 4.152⭐ | 35🧑⚖️ |
| Audio | 84th | 4.063⭐ | 34🧑⚖️ |
| Mood | 44th | 4.288⭐ | 35🧑⚖️ |
| Given | 25🗳️ | 40🗨️ |
I'm also not sure what you mean with your request. Currently you should be able to change direction while moving by moving your mouse around.
@greenphox Thanks for the great feedback. I did try and implement an invincibility timer for the player, but it seems to be bugged. We ran pretty tight on time this time around so a few bugs did slip through :smile:
@thegamearchitect Thanks, dark was what we were shooting for :smile:
@stefan-laimer Currently the game just keeps going with no win condition, but my plan would be to make it into more of a roguelite game with every run having some kind of objective.
@vein Thanks for the kind words, really appreciate it
@sparkysa Thanks, that was exactly the feeling we were going for with the game!!!
Fun: Very fun! Hauling back a full node, moving slow, counting those ten second to the next pulse hoping for the all clear. Eerie, scary, dark. Fantastic!
Innovation: Beautiful take on the theme! Super creative and well executed!
Theme: Perfect use of the theme in a meaningful way!
Graphics: Very well designed! Loved ever asset I saw!
Audio: Love love love! You really sold the atmosphere!
Mood: Atmospheric, dark, eerie, immersive. Well executed!
@isaac-hisey Thanks you so much for the amazing feedback, will definitely try to keep everything you described in the game when further developing the game.
@jag We definitely sacrificed some other parts of the game to have voice acting in it, since it did take away some time from us. Glad it was worth it.
I was confused what the goal was or when I had gathered enough materials. Adding indicating element to HUD could be a nice addition. Some of the enemies seemed to avoid the sonar, somehow.
Good work, I think there is room for exploration and further development (as seems to be your intention).
I do agree that the goal of the game is a bit hard to understand and will definitely work on it in the future. But for now the only goal is to upgrade your ship at the home base using the ore that you bring into the home base :smile:
Thanks for the kind words and great feedback, will definitely be useful for us in the future
Other than that, it's a great concept and could be a really cool, atmospheric game if fleshed out properly. I would definitely play it if it had more things to do and was balanced. Not enough underwater games out there for my taste :smile:
Thanks for the feedback :smile: