Sushi Bushi by Frozentape

Kevin is a skinny accountant and otherwise totally normal human being.
He wakes up one day and decides: “Today, I will do nothing but eat sushi.” He skives off work and drives to the nearest sushi restaurant to gorge himself. But he’s not going to pay for his sushi, oh no! He’s going to eat everyone else’s sushi! Stick it to the man! Kevin’s tired of being told what to do anyway!
So many questions to answer! Why doesn’t this sushi restaurant have any security? Why do they keep sending more sushi down the conveyor belts despite Kevin’s never-ending gluttony? Maybe speeding up the conveyor belts will help? Only time will tell!
It's up to you to decide whether Kevin can become what he truly desires - the one and only Sushi Bushi.
Team
Well done to our amazing team, what a pleasure it's been to work with you all :smile:
Code: Duncan Gallagher and Adrianna Kamińska
Art: Lyla Taguma
Sound: Andrew Ramsey and David Galego
Music: Rossano Cariello
We'd originally tried to stick to the 10-second theme with sushi being dispensed every 10 seconds, but decided it was more fun if we made it faster :stuckouttonguewinkingeye:

| Link | https://github.com/kamiada/SushiShop |
| Link | https://djgallagher.itch.io/sushibushi |
| Original URL | https://ldjam.com/events/ludum-dare/51/sushi-bushi |
Ratings
| Overall | 704th | 3.4⭐ | 27🧑⚖️ |
| Fun | 755th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 764th | 3.12⭐ | 27🧑⚖️ |
| Theme | 1203th | 2.229⭐ | 26🧑⚖️ |
| Graphics | 631th | 3.577⭐ | 28🧑⚖️ |
| Audio | 211th | 3.78⭐ | 27🧑⚖️ |
| Humor | 113th | 3.885⭐ | 28🧑⚖️ |
| Mood | 609th | 3.417⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 38🗨️ |
It seems that the game over screen could include a better explanation about why I lost as it now combines two lose conditions into one screen. Which was quite confusing for me.
Also the energy meter seems to never change?
One critique is the way the win/lose screen just fades into view as you're playing is a bit unintuitive, but you guys did a fantastic job.
I wish the gameplay consisted a bit more than mashing buttons though. Like, if the sushi had some other incredibly short minigames (that simulated eating somehow), that would be cool.
I recorded myself playing for even more feedback: (Though the video is poorly cropped, my bad!)
https://www.youtube.com/watch?v=8qGF5-lTWQM
Thank you @gno-evenimente and @steinuil for playing :smile:
The weight mechanic is a neat idea in terms of having to manage it vs. energy so that I can't spam eating, but in practice I can just spam the attack as I eat to avoid becoming overweight. It doesn't seem like there's any other reason for me to use the attack -- knocking the sushi around doesn't seem to do anything to help me (though it would if sushi reaching the end caused me to lose). I also noticed that weighing more slows me down, but there's no need to move anyway. It would be interesting to see some levels where movement and attacking and eating are all relevant, so that managing them all can come together as a truly hectic experience.
Having to press a different button each time to eat is a nice touch to keep the player on their toes just that little extra bit. A minor issue is that it's kind of hard to tell the difference between lowercase I and L, especially if you see L first and don't know that all the letters are actually lowercase.
I like the animation of the character, how the chopsticks open and close as he moves, and how he grows as he eats more. I appreciate the variety of different sushi dishes, too. The music is quite fitting for the gameplay and theming, and the dings and the sushi bushi sound effect are great.
Nice job overall!
The sushi reaching the end should definitely be bringing the player closer to a lose state, but we didn't get round to adding that in, which is definitely confusing given the objective of the game.
I'm glad you enjoyed it overall though! We were especially proud of the art and sound, adds a lot to the silliness/hecticness I reckon :wink: