Disco Roller by owca
How to play :man_dancing:
Control a disco-ball and roll over the dance floor!
Avoid holes and tiles with specific color.
Colors change every 10 seconds. (the forbidden color is determined by color of floor borders)
Have fun and roll all night long! :smile:

| Link | https://github.com/owca85/disco-roller/blob/master/source.zip |
| Link | https://owca85.github.io/disco-roller/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/disco-roller |
Ratings
| Overall | 179th | 3.547⭐ | 34🧑⚖️ |
| Fun | 94th | 3.719⭐ | 34🧑⚖️ |
| Innovation | 346th | 3.016⭐ | 33🧑⚖️ |
| Theme | 374th | 3.234⭐ | 34🧑⚖️ |
| Graphics | 90th | 3.938⭐ | 34🧑⚖️ |
| Audio | 76th | 3.719⭐ | 34🧑⚖️ |
| Humor | 334th | 2.034⭐ | 31🧑⚖️ |
| Mood | 119th | 3.578⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 44🗨️ |
It requires focus to avoid the forbidden color, and even more focus to determine which colors is to avoid.
Great game !
What I'm missing is, when you don't jump into a hole, how much 'health' you still have left if you touch another color. If you _do_ jump into a hole, I'd like a little more feedback that this is what happened (the first few times I focused on the colors so much that I didn't notice that I should also avoid the holes, leading to me being confused why some things are insta-death and others have some grace.) I mean, maybe it's just my brain-hungover-from-jam speaking, but perhaps some sound-effects would help there?
The game itself is really well polished and I enjoyed climbing in score! Great entry!
Visually it's very nice, although I get a feeling that it might be little bit overdone. My eyes started to hurt after a while. Also not sure if there's some sort of life-based system for touching forbidden-colored-tiles, but if there is, I'm missing a GUI element indicating it.
Other than that, it's good. The ball controls nicely and I appreciate a little bit or leeway when you have close calls with landing on the ledge (no idea if it's intentional or if it's just a happy accident with a physics simulation doing its job lol). I've managed to get the best score 2268.
Nice game though :) The visuals are very nice and clean
Would be cool to sync the music with the tile layout such that you have to "dance" to the music to avoid the forbiden tiles
I want to make 2 feedbacks clearer in the gameplay:
1. Which of the colors is "correct" and which is "dangerous"? When you just start playing, it is not very obvious on a new segment of the track which color to jump on. It seems to me that this problem can be solved visually. For example, add any pattern to the wrong color (for example, a large cross).
2. It is unclear how many more touches are left when landing on the wrong color. The animation of sparks and shaking is not very noticeable and does not make it clear how many more mistakes can be made. Possible solution: you can show the "destruction" by sound or on the model of the ball (for example, it darkens or cracks appear).
I agree with the previous comments that it would be good to add "coyote time".
All these little problems do not interfere with playing and having fun jumping.
And personally, I would like to record the best result from the player in the final – I like to compare the current race with my best in runners.
Thanks for game!
I could've done with a better indicator on which color is bad, especially with the holes also resulting in game over, I was a bit preoccupied just to avoid falling through.
Great entry, though!