10 minutes till midnight by rightearphone

[raw]
made by rightearphone for Ludum Dare 51 (EXTRA)

PLEASE SCROLL DOWN, FIND THE "FULLSCREEN BUTTON" AND PLAY FULLSCREEN TO SEE ALL THE ELEMENTS OF THE GAME PROPERLY

Story Holocall from the handler: - Hi, I know that you retired. I know that you hate working for corpos. This time it is really the last job, quick and well paid. Worain corporation contacted me several minutes ago. - You probably heard about their AI that is modeling and producing advanced weapons, right? well now it is not under control and in 10 min it will break through the last firewall. - If it happens - your retirement will be very short. You have 10 min to penetrate the corpo's factory and destroy the AI, all the details I will send it to you briefly. You have never fucked up, please, don't fuck up this gig as well

Brief 1. There are several lines of defense, you will need to get through them one by one 2. Each line is heavily guarded and you will have patrols every 10 sec. Be careful, hide properly all the preparations and keep the deployment time under 10 sec 3. If you will be noticed by the patrol - kill them all. It is them or the world!

Rules 1. To deploy cards on the game field: click on them to choose and then click the Commit button 2. Keep deployment time under 10 seconds to avoid the patrol 3. Keep stealth on the game field above 0 to avoid the patrol 4. To break the defense line you need to assemble the same or a higher number of power points on the game field 5. To defeat the patrol you need to discard the same or a higher number of power from the game field 6. The deck will be reshuffled automatically when it reaches 0Capture.PNGCapture1.PNGCapture3.PNG

Ratings

Given 23🗳️ 4🗨️

Feedback

LDJam user 206001
20. Oct 2022 · 01:58 UTC
The game loaded immediately, that was very good, good optimization of your project. But I never played card games, I don't know what to do or how to play, I pressed and chose cards, but I didn't understand anything. Anyway, nice job with the graphics and sounds.
Rhanzoc
20. Oct 2022 · 08:18 UTC
I loved it! Although I had to first spend a minute reading and trying to understand the concept (its pretty easy in the end) so I think it would be worth adding a small tutorial scenario. UI is pretty clean and readable, gameplay is fun.
Hacktier
20. Oct 2022 · 21:10 UTC
Nice Work!
Madbarron
21. Oct 2022 · 02:44 UTC
A cool concept! The cyberpunk setting is fun and the game feels like it fits very well in that genre. I think it could use some balancing as I was doing fine on the 10 minute timer, but struggled to get cards with enough stealth. I also felt like the patrols would come any time I had negative stealth, irrespective of the ten-second idea.

I enjoyed it! Congrats on the sweet game :)
Tod Semple
21. Oct 2022 · 03:49 UTC
It was challenging to figure out what to do. There were too many symbols and rules for me to figure it out.
Benjamin Tucker
21. Oct 2022 · 06:37 UTC
I like the concept of deploying different cards to evade a patrol while building power to overwhelm them! The intro instructions were a bit dense but it all made more sense once I started playing.

+ While committing cards, needing to trade off power vs. stealth and time was interesting.
+ The flavor text on the cards added nicely to the theme (small bladed weapon, decoy, etc.)
- Because it's a game of balancing numbers, I was just looking at the numbers and missed the flavor text. Maybe there's a way to tie the two together?
- The difference between what I'm committing this turn vs. what's on the game field was confusing (ie. can I commit 10 seconds per turn? Or entirely on the game field at once?)
dzolkin
21. Oct 2022 · 12:14 UTC
Great game, from the beginning I played it myself, then I showed it to my friends, we were dragged out by the gameplay, at first we had to figure it out a little, but it's so exciting!:thumbsup:
Stephen Kyranakis
21. Oct 2022 · 13:53 UTC
I really like your UI design and your take on the theme. It was interesting to see a turn-based game with time as a spendable commodity. It would be neat if there was some kind of deck-building component, especially since I lost when I simply ran out of stealth cards in my hand. Still, it was fun. Well done!
MaximeG
21. Oct 2022 · 18:17 UTC
Great job, the game is really polished and that feel so nice!