Flex Squad by Tobias Froihofer
This is my 3rd Ludum Dare entry, I hope you enjoy it. Survive for 10 seconds and receive combat rewards. Customize your squad as needed.
Controls:
WASD or Arrow Keys. Mouse for user interface. Your squad shoots on its own, no need for the mouse during combat.
Rangers shoot quite fast and prioritize close enemies.
Shotguns are similar to rangers, but shoot 3 projectiles in a cone. Each deals less damage though.
Snipers will prioritize far away targets with more health.
Healers will try to keep your squad alive.
Have fun!
Ratings
| Overall | 321th | 3.763⭐ | 21🧑⚖️ |
| Fun | 145th | 3.947⭐ | 21🧑⚖️ |
| Innovation | 619th | 3.263⭐ | 21🧑⚖️ |
| Theme | 278th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 767th | 3.342⭐ | 21🧑⚖️ |
| Mood | 636th | 3.389⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
Too bad it crashed while I was playing :(

I really like how the two options for the numerical stats had upsides *and* downsides. It made the choices much more interesting. Nice job!
My only issue with the gameplay is that there wasn't any feedback from shooting enemies. The healthbar is hard to see especially when theres a bunch of enemies on screen at a time. I think a simple way to make it better would be to lower the brightness of the enemy cubes as they take damage. If you can easily tell which enemies are close to dying, it makes it easier to figure out where to move to try and keep your dudes alive. Also, a slight knockback effect when you hit enemies would add a lot to the game feel
The game crashed while I'm playing, hope there will be a fix.