ROSWELL AREA ███████ WASTE DISPOSAL, INC. by Real_Human_1000
Design a waste management solution for a shady company near Roswell, New Mexico! Place conveyor belts, incinerators, and acid sprayers to destroy mysterious crates of unknown origin! Delve into the lore and try to figure out what's actually happening!
Waves of crates drop from the ceiling EVERY TEN SECONDS, so be quick and pay attention!
Make sure to read the text at the start of the game. There's a lot of it and the actual gameplay is mostly intuitive, but if you're struggling, that info has many answers.
That being said, just remember: you can click on crates to do some damage to them. If another strategy isn't working, fall back to clicking on the crate.
ALSO I forgot to add it to the text at the beginning of the game, but MACHINES WILL BREAK DOWN OVER TIME! To repair them, select them in the BUILD mode and press the REPAIR button! Clicking on a machine in either BUILD or GAME mode will display its name, location, quality, etc. in the bottom right!
Finally, I'd like to apologize for any potential collision bugs. The physics engine is written entirely by yours truly, but is subject to some serious issues that I've mostly smoothed over.
Source code link: https://github.com/Real-Human-1000/ldjam2022
| Source Code | https://github.com/Real-Human-1000/ldjam2022 |
| Original URL | https://ldjam.com/events/ludum-dare/51/roswell-area-waste-disposal-inc |
Ratings
| Overall | 400th | 3.036⭐ | 30🧑⚖️ |
| Fun | 433th | 2.696⭐ | 30🧑⚖️ |
| Innovation | 306th | 3.143⭐ | 30🧑⚖️ |
| Theme | 459th | 2.714⭐ | 30🧑⚖️ |
| Graphics | 373th | 2.964⭐ | 30🧑⚖️ |
| Audio | 398th | 1.762⭐ | 23🧑⚖️ |
| Humor | 154th | 3.019⭐ | 28🧑⚖️ |
| Mood | 307th | 3.018⭐ | 30🧑⚖️ |
| Given | 26🗳️ | 35🗨️ |
@glove funnily enough I actually wrote some custom background music, but I didn't have *quite* enough time to process it how I wanted and to put it in the game.
@pbg conveyors automatically alternate in direction on every other row (ex. they go right on the second row and left on the third, etc.) and there actually is an unimplemented button that rotates components and it work perfectly fine, but I was having problems with the physics engine at hour 46 and removing player-decided rotations calmed those problems down a little bit.
That actually feeds into @thedashdude's observation, as there actually is an unimplemented fourth crate-destroying machine that balances out the incinerator and acid sprayer, but it caused a lot of bugs so it got cut.
And finally, @scottgoldsmith, the weird order of click-the-space and then click-the-button is like that only because it is simpler to implement, albeit at the cost of UX. In retrospect, taking time to think about what is most intuitive for the player instead of just what's easiest would have saved the player from some of the walls of text in the beginning of the game.
Thank you all for your feedback! I'm learning a lot about how to better organize myself during game jams and I appreciate the honest reviews. It all makes me wonder how many things other games *mostly* have, but that weren't finished in time for release. Good luck to you all in the judging!
I think it's the type of game where everything can find a different approach for themselves and I like that a lot. The take on the theme was good as well, I think you incorporated the 10 seconds well, that went well for the wave duration. The only collision bug I saw was that boxes sometimes make it through the initial conveyor belt, but I just considered that part of the channel and added some acid under there. Had a great time with this, well done!
Took a little while to get used to the controls. Had the same problem as scottgoldsmith when placing things. That said I liked the layout of the UI and thought it was pretty intuitive. I really liked that while placing items everything kept moving and I couldn't click boxes. It created a nice sense of urgency and made me really think about what I needed to do.
Sound would have been cool but I was engaged enough without it.
I also struggled with the gameplay a bit, but it didn't take much from the overall experience. I was amazed how many mechanics you managed to include in this game.
Would be nice to get back more money when you "remove"
Overall I like this game, idea, visuals are nice, congrats on a great work