Trackdizzia by lisyarus
An old-school-looking racing game where the track changes every 10 seconds! Enjoy 3 AI difficulty levels, 4 biome types, up to 50 simultaneous cars on track, and an infinite number of procedurally-generated racing tracks.
The game's itch.io page: https://lisyarus.itch.io/trackdizzia

Ratings
| Overall | 39th | 4.019⭐ | 28🧑⚖️ |
| Fun | 4th | 4.365⭐ | 28🧑⚖️ |
| Innovation | 26th | 4.077⭐ | 28🧑⚖️ |
| Theme | 38th | 4.192⭐ | 28🧑⚖️ |
| Graphics | 151th | 3.712⭐ | 28🧑⚖️ |
| Audio | 108th | 3.604⭐ | 26🧑⚖️ |
| Humor | 132th | 3.159⭐ | 24🧑⚖️ |
| Mood | 72th | 3.76⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 26🗨️ |
Really fun to play when the track switch to a new one.
The biggest issue are that hard computer are cheating you can't beat them !
EDIT: I also love the Atari Jaguar-ish models. I miss the days when 3D models had single-digit or low double-digit polygons.
Great idea, good job.
Really nice game, great idea and great execution!
Driving is smooth, the music goes very well with this game
Seriously though, nice idea, would really love multiplayer in this.
And it has a great variety! Impressed to see such rounded-up project in Compo.
My only observation is that it _seemed_ like opponents got some sort of boost when the track changed, like they suddenly appeared further ahead of me. Whether that was due to my racing or the way you tracked position across the tracks, I'm not sure.