The Game Ends by smilewood
That's it.
Just 10 seconds.

The game is ending and there is nothing anyone can do about it.
Unless you know some way to turn back time.

Controls
Just the mouse. Sorry ahead of time for your clicking finger.
Tools Used
Unity (that's it this time)
Update
10/3/2022
It has been brought to my attention that the Delay Instability button was broken. The web build and downloads have been updated with a version that has it working. (I also moved the restart button so that the rapid clicking that some people do doesn't make it impossible to see your score)
10/4/2022
Apparently I shouldn't try and fix anything late at night, the version that I fixed the Delay Instability button in was stuck on the game over screen. Both the web and download versions should work again now.
Retrospective
Maybe don’t read this until you play the game (it is my own thoughts on how it turned out)
So I had this whole other idea for this game jam that I spent the first day and a half working on, had an awesome editor for the card system for, then realized that I had a problem: a combination of not enough time to see the vision through (I had other stuff going on this weekend) and not having enough of a vision to try and push through in the first place. So I did this instead. In the last four hours of the jam.
For what it is (A rushed game thrown together at the last minute) I am fairly happy with this one. I think that it has enough to be entertaining for the time that a review has to put into it (although I am a bit sorry for your fingers, lots of clicking). I had wanted to make a clicker game for a while anyway, so I am glad to have at least partially cleared that out of my system.
Anyway, maybe I can come back to my other game idea with more time and get it finished for the Extra category, I still think that it had something going for it but it just wasn't to be.
| Link | https://github.com/smilewood/LD51/tree/main/LD51_V2 |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-game-ends |
Ratings
| Overall | 333th | 3.22⭐ | 27🧑⚖️ |
| Fun | 268th | 3.26⭐ | 27🧑⚖️ |
| Innovation | 181th | 3.46⭐ | 27🧑⚖️ |
| Theme | 129th | 3.86⭐ | 27🧑⚖️ |
| Graphics | 478th | 1.813⭐ | 26🧑⚖️ |
| Humor | 162th | 2.958⭐ | 26🧑⚖️ |
| Mood | 367th | 2.813⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
Some kind of art would have been missing, even if it was minimal.
Still, fun game!
The idea of using time as a resource is great, and there's a surprising number of upgrade options (especially since you said that this was a last-minute effort). I'm not usually a fan of clicker games, but this is very clever.
I think the only thing that would have improved it for me is if there was a win condition. It's definitely possible to reach a point where the player has built enough time generators to stop clicking, and something like a "Congratulations, you saved the game!" message would have been a great reward for my poor fingers.
I didn't have any kind of end game upgrade / win condition because I figured that the exponential scaling of the time would outpace how many upgrades you could buy fairly quickly, but I also didn't have much time to test it so many guesses on the scaling were made. I do wish there had been an upgrade that let you feel like clicking manually was no longer needed, but the trend towards zero prevented that a bit.
You owe me a new mouse!
I like the design and execution.
Great submission.

My only real gripe is that the instability mechanic isn't really explained anywhere so it's hard to figure out exactly what it's supposed to do.
but i think you are getting paid by mouse manufacturers to make this game.