The Game Ends by smilewood

[raw]
made by smilewood for Ludum Dare 51 (COMPO)

That's it.

Just 10 seconds.

Splashscreen.PNG

The game is ending and there is nothing anyone can do about it.

Unless you know some way to turn back time.

button.PNG

Controls

Just the mouse. Sorry ahead of time for your clicking finger.

Tools Used

Unity (that's it this time)

Update

10/3/2022

It has been brought to my attention that the Delay Instability button was broken. The web build and downloads have been updated with a version that has it working. (I also moved the restart button so that the rapid clicking that some people do doesn't make it impossible to see your score)

10/4/2022

Apparently I shouldn't try and fix anything late at night, the version that I fixed the Delay Instability button in was stuck on the game over screen. Both the web and download versions should work again now.

Retrospective

Maybe don’t read this until you play the game (it is my own thoughts on how it turned out)

So I had this whole other idea for this game jam that I spent the first day and a half working on, had an awesome editor for the card system for, then realized that I had a problem: a combination of not enough time to see the vision through (I had other stuff going on this weekend) and not having enough of a vision to try and push through in the first place. So I did this instead. In the last four hours of the jam.

For what it is (A rushed game thrown together at the last minute) I am fairly happy with this one. I think that it has enough to be entertaining for the time that a review has to put into it (although I am a bit sorry for your fingers, lots of clicking). I had wanted to make a clicker game for a while anyway, so I am glad to have at least partially cleared that out of my system.

Anyway, maybe I can come back to my other game idea with more time and get it finished for the Extra category, I still think that it had something going for it but it just wasn't to be.

Ratings

Overall 333th 3.22⭐ 27🧑‍⚖️
Fun 268th 3.26⭐ 27🧑‍⚖️
Innovation 181th 3.46⭐ 27🧑‍⚖️
Theme 129th 3.86⭐ 27🧑‍⚖️
Graphics 478th 1.813⭐ 26🧑‍⚖️
Humor 162th 2.958⭐ 26🧑‍⚖️
Mood 367th 2.813⭐ 26🧑‍⚖️
Given 24🗳️ 31🗨️

Feedback

milq
03. Oct 2022 · 02:04 UTC
Great idea for the theme! The incremental game genre is well known but you have given it a very good touch.

Some kind of art would have been missing, even if it was minimal.

Still, fun game!
minidavid
03. Oct 2022 · 02:08 UTC
good idea
LDJam user 278827
03. Oct 2022 · 02:11 UTC
A frankly genius concept for a reverse clicker game, the curves for the numbers are great and the pace of unlocks is very solid. My fingies do hurt now though lol :(
Delightfullymad
03. Oct 2022 · 02:17 UTC
Fun game but ouch my fingers!
Untitled Studios
03. Oct 2022 · 02:53 UTC
conceptually joyous. Easiest 5/5 for innovation I've ever given. Other than that, pretty fun/stock standard clicker game
Pennycook
03. Oct 2022 · 02:55 UTC
This really tickled me. :laughing:

The idea of using time as a resource is great, and there's a surprising number of upgrade options (especially since you said that this was a last-minute effort). I'm not usually a fan of clicker games, but this is very clever.

I think the only thing that would have improved it for me is if there was a win condition. It's definitely possible to reach a point where the player has built enough time generators to stop clicking, and something like a "Congratulations, you saved the game!" message would have been a great reward for my poor fingers.
🎤 smilewood
03. Oct 2022 · 03:05 UTC
@pennycook Thanks for the feedback! I am glad that it felt like there were enough upgrade options, from my side it felt like there should have been another several layers, but sometimes simplicity works.

I didn't have any kind of end game upgrade / win condition because I figured that the exponential scaling of the time would outpace how many upgrades you could buy fairly quickly, but I also didn't have much time to test it so many guesses on the scaling were made. I do wish there had been an upgrade that let you feel like clicking manually was no longer needed, but the trend towards zero prevented that a bit.
Xorel
03. Oct 2022 · 03:31 UTC
Hey I'm a sucker for clicker games and this is exactly that but on speed. I chuckled at the title since hey, it's exactly what it says on the tin! (Especially after reading the retrospective, I think this is an awesome swerve!)
Jacob Diaz
03. Oct 2022 · 03:33 UTC
Very clever! adding the time constraints to a clicker makes it very different to all the others (and somewhat stressful :D)
LDJam user 237413
03. Oct 2022 · 04:37 UTC
Interesting clicker game!
You owe me a new mouse!
I like the design and execution.
Great submission.
wildmusketeer
03. Oct 2022 · 04:44 UTC
Here I thought this was just and exercise in spam clicking, and 5 minutes later I'm still playing the anti cookie clicker. Great spin on the genre with the time given! Wish I could see what this could've been with full 48 hr attention to it! Great effort in that last hurrah! echoing @haydads , you owe me a new mouse!
acdimalev
03. Oct 2022 · 05:12 UTC
... but I want to delay instability. : )
m11
03. Oct 2022 · 08:35 UTC
Genius concept! An anti-clicker...
LDJam user 258850
03. Oct 2022 · 09:24 UTC
I used an auto clicker I hope you don't mind! ^^ sorry to hear you had a rough time in development, but big congrats on still making something that is decent and only in the final hours! :)
BukkakeTears
03. Oct 2022 · 15:38 UTC
Oh boy, I love clickers. And at the beginning I thought that it will be a simple joke - you go ou of time and game restarts... and here comes a little twist. Lovely, really nice for a big comeback to the compo after rough weekend. :thumbsup:
thegamearchitect
03. Oct 2022 · 22:35 UTC
well its definately on theme!
EX3D0
04. Oct 2022 · 04:46 UTC
For some reason starting the game immediately brings up the game over screen, doing this on both the web and windows version

![Screenshot 2022-10-04 004504.png](///raw/52c/2/z/51d3c.png)
🎤 smilewood
04. Oct 2022 · 13:42 UTC
@ex3d0 Well that is embarrassing, I broke the game trying to fix an endgame bug. Thanks for telling me about it, I have updated the builds to not have the game be over in less then 10 seconds.
OadT
05. Oct 2022 · 07:37 UTC
Good work, especially with only for hours left :smile: Very cool idea! Maybe it could be a bit clearer explained how much speed and quantity you gain, but it still worked out pretty well. I didn't quite get the instability mechanic though, I could just delay it for a lot of seconds :smile:
BridgeOnAStick
05. Oct 2022 · 13:14 UTC
Very nice idea! My fingers hurt a bunch right now after clicking like a madman. Cool spin on the idle clicker.
EX3D0
07. Oct 2022 · 01:49 UTC
Pretty unique concept for an idle game. It's honestly not bad given you only had a few hours to develop it. I feel like some basic art and a nice background track would've made the game a really interesting experience.

My only real gripe is that the instability mechanic isn't really explained anywhere so it's hard to figure out exactly what it's supposed to do.
amarokczukay
07. Oct 2022 · 17:49 UTC
one of the few games here that put emphasis on "less is more", i like it!

but i think you are getting paid by mouse manufacturers to make this game.
chevre
14. Oct 2022 · 10:33 UTC
Ah ah funny how you are clicking on that thing with no graphics nor story. Good answer to the theme.
LDJam user 305343
20. Oct 2022 · 14:50 UTC
This is a pretty creative idea for a clicker game! It was a bit unclear to me what the instability mechanic does, though.
JakobTheQuizGuy
20. Oct 2022 · 16:36 UTC
Got me setting my hand on vibrator mode. The reveal of the game being a cookie clicker type was pretty funny and it worked really well with the theme. It kept me hooked for a bit but after a while it felt a bit repetitive. Cool game!