10 Seconds to Heaven by Mcnuttys

[raw]
made by Mcnuttys for Ludum Dare 51 (COMPO)

10 Seconds to Heaven

As the red security guard, its your duty to protect the blue victims! Your weapon... Boxes!

How to play

WASD to move Push boxes to block grenades

preview.gif

Ratings

Overall 329th 3.231⭐ 28🧑‍⚖️
Fun 217th 3.385⭐ 28🧑‍⚖️
Innovation 88th 3.75⭐ 28🧑‍⚖️
Theme 117th 3.904⭐ 28🧑‍⚖️
Graphics 430th 2.635⭐ 28🧑‍⚖️
Audio 377th 2.4⭐ 27🧑‍⚖️
Humor 191th 2.804⭐ 25🧑‍⚖️
Given 23🗳️ 30🗨️

Feedback

LinWenHao
03. Oct 2022 · 03:20 UTC
Realistic physics collision brings difficulty to the game, which is interesting, I need to find a good angle to push the box in order to
thedashdude
03. Oct 2022 · 03:22 UTC
Really creative and fun. I don't the levels showed all that could be done with the mechanics, but thats a pretty good complaint for a game jam.
thx4nothing
03. Oct 2022 · 03:26 UTC
Interesting concept and good execution, but I think a few more elements to the game would benefit it very much!
LDJam user 258850
03. Oct 2022 · 03:41 UTC
Very cool mechanic I like it a lot ^^ I managed to beat it, that second to last level was way too hard to get 100% on but I managed on every other level \o/
LDJam user 300360
04. Oct 2022 · 00:41 UTC
Nice mechanics, sometimes I didn't know how to 100% but the game let me proceed anyway so that's fine. Good game ^^
Elros
04. Oct 2022 · 11:17 UTC
Nice premise, a physics engine explosion game! The only problem is frustration when you lose :( Do deal with this frustration, maybe add a "kick" mechanic where you can kick the boxes for relatively long distances. Also it would be cool if there was some kind of indicator of the bomb range. I know it is cheating, but the thing is that such an interesting concept deserves a few more mechanics and elements to nail it down. Overall great idea and not bad at all as a compo entry!
dnivie
04. Oct 2022 · 11:32 UTC
It felt a bit finicky trying to fit the boxes into some of the hallways, but otherwise a really creative concept and fun game!
José Bonilla
05. Oct 2022 · 01:06 UTC
Nice combination of a bomb survival game and Sokoban. Great idea for compo and good levels! I didn't find any instructions, but found it relatively easy to understand what's going on. Simple game but great job!
PBG
05. Oct 2022 · 17:00 UTC
Clever idea for a game! I've not played something like this before. It's pretty hard! I think the main character needs some buffs - maybe faster move speed, better navigation in tight hallways. Maybe even picking up boxes, instead of pushing! Very cool idea, and the puzzles are quite good. Well done.
LDJam user 179040
06. Oct 2022 · 02:12 UTC
I had fun with this! The bomb beeping started stressing me out, in a good way. :sweat_smile: I felt like I was finally getting the hang of it when the game ended, which was a bit of a bummer but shows that it was well-designed since it left me wanting more. I especially appreciated the ludicrous gibs. The game felt a bit forgiving on saving the blue guys, I suppose; I'd almost want to see the requirement that you save all of them and design the levels around that. But it's a minor quibble for a very good entry!

*Managed to kill them all! :grin: *
![bomb.png](///raw/06b/b2/z/5274d.png)
chemicalcrux
06. Oct 2022 · 02:13 UTC
Pretty cool! I had a lot of trouble with navigating through the hallways; reducing the size of the colliders might help...or maybe some better controls for dealing with awkward positions, like a box barely stuck on the lip of a wall.
Brainloaf Studio
06. Oct 2022 · 02:40 UTC
Cool concept! I like how hectic it feels trying to position the boxes and save the blue victims, and the increasingly fast grenade beep really adds to that feeling. I do think the pushing can get a little finicky here and there, but it also adds to the chaotic factor. It'd be interesting to see more levels with multiple grenades in sequence so the "every" part of the theme is utilized a bit more. It's a fun time overall though, nice work!
Nick Shooter
07. Oct 2022 · 03:08 UTC
Really simple and fun! I enjoy how the physics allows for creative solutions! The only feedback I really have is with some of the level design. I feel like the tight fit level is a bit TOO tight, as being a pixel off means you can't fit the boxes down the hallway. I would consider making them somewhere between 120%-150% of the box width, so that there's a margin for error. Also I found out you can just push the box on top of the grenade to block the explosion, not sure if that was intentional, haha. Fun game though, I liked it!
UkuleleFury
07. Oct 2022 · 03:20 UTC
:D Nice game! Simple concept, and it works pretty well! The pushing feels a tiny bit imprecise, but at the same time definitely has enough forgiveness to work well consistently. Well-balanced levels. Fun to play! Obviously could use some background music, and maybe a bit more art polish.
Shibaya
07. Oct 2022 · 20:39 UTC
That's an interesting take on Sokoban! Really nice game with a good concept. Good job!
resacaGames
07. Oct 2022 · 23:49 UTC
The maze level was impossible. The second maze with 3 guys and 3 nades also impossible. You have to make the passages at least a pixel wider than the boxes and the player, my dude! I was constantly getting stuck.
Besides that, loved the idea! Like an anti bomberman. Nice entry!!!
xCarl
08. Oct 2022 · 04:48 UTC
Very cool idea. Perhaps a smaller hitbox for the player would have been better, since some levels feel too pixel perfect to progress. I really like pushing the boxes with physics. Fun game!
LDJam user 245333
08. Oct 2022 · 16:38 UTC
That was fun and surprising! Finding solutions by fiddling with the box is satisfying (except maybe for the maze level, a bit straightforward), and the imprecision forces to be creative! The range of the bombs is not always clear, but it's a nice decision to have make the winning state saving the majority of the people, and not all of them. I had fun playing this game, well done!
PhilStrahl
20. Oct 2022 · 21:38 UTC
Wow, that really got me more excited that I would have initially thought! Very interesting take on the theme, ended up enjoying this tightly-timed frantic puzzler!

The movement was a bit floaty/finicky, especially trying to squeeze my character though narrow openings, maybe make the collider a little smaller? Aside from that, very sold entry, very fun!