Defend-o-card'o by bloodycoin

[raw]
made by bloodycoin for Ludum Dare 51 (JAM)

Story

Defend your city (and your treasures) from the menacing red dragon.

Employ the citizens to research new technologies, build the defenses, upgrade your action efficiency. Beware though, every action has a seconds cost attached. Every 10 seconds the dragon will do its action also. Luckily you can see in advance what is he going to do. Be sure to plan ahead accordingly.

2022-10-04 00<em>45</em>20-Main.tscn - Defend-o-Card - Godot Engine.png

Mechanics

  • The dragon is big and you can see it's next action: telegraphing.png
  • The dragon takes action every 10 seconds. Be sure to choose correct actions in advance. The last red second indicated when the dragon will attack: 10seconds.png
  • Every action has a time cost. card-cost.png

Possible player actions:

  • Defend by increasing your city defenses -- Gynyba.png
  • Research new discoveries -- Research.png
  • Trade with other cities to get more actions -- Shop.png
  • Attack the creature and show who is the boss here -- Ataka.png
  • Upgrade your action to make them more efficient -- Build.png
  • Forget the things you don't want to do -- Destroy.png

Credits

Beatričė Kasiliauskaitė - Art, game design, audio design, ideas

Justas Tomkus - Programming, game design

Tools

  • Godot Engine 3.5.1
  • Audacity 2.3.0
  • Aseprite
  • Bosca Ceoil

Downloads

Defend-o-Card (windows)

Ratings

Given 1🗳️ 1🗨️

Feedback

MelbaDream
04. Oct 2022 · 10:05 UTC
Pros:
- Great concept
- Coherent visuals (the illustration on the back of the card is awesome ).
- Strategic potential, with several resources to manage

Cons / Feedback / Bugs :
- The music loop is way too short (and gets a bit annoying quickly)
- Some cards seem to reset the timer (sometimes even skipping the dragon's turn) - I got very confused and did not manage to beat the game :/
- Time decreases only with cards played and drawn (so it's not a timer, but a mana pool?).
- You can click continue if you lose and stay in the game with negative HP
🎤 bloodycoin
04. Oct 2022 · 11:57 UTC
Thank you @melbadream for playing our game and extensive feedback.

I left the continue option with negative health intentionally. In case somebody wants to explore mechanics, but cannot beat the game.

I think the timer reset you are talking about is because some actions cost more than one second. For example **Reasearch** costs **4** seconds, and in some cases it might seem like the timer is reset. Dragon actions are somewhat easy miss right now without more extensive animations. Sadly enough couldn't manage in time to fixup action visuals to display properly their cost/description/etc.

I guess it was a bit poor choice to display time flow this way. Rather than filling it back up, it would make sense to always show the bar filled, with 10th seconds slowly trickling down.