1000 Meters to Shade by PBG

1000 meters to shade
Hide from solar flares in the shade of cacti. Make it to the shelter one thousand meters away. Arrows to move.
Tips and Tricks: - the sun flashes a bit every second - this can help you keep count of when the next flare is coming - that's it! not much to this game. Enjoy!
| Source code | https://www.lexaloffle.com/bbs/?pid=118396 |
| HTML5 (itchio) | https://paloblancogames.itch.io/1000-meters-to-shade |
| Original URL | https://ldjam.com/events/ludum-dare/51/1000-meters-to-shade |
Ratings
| Overall | 124th | 3.689⭐ | 47🧑⚖️ |
| Fun | 157th | 3.522⭐ | 47🧑⚖️ |
| Innovation | 240th | 3.3⭐ | 47🧑⚖️ |
| Theme | 92th | 3.977⭐ | 46🧑⚖️ |
| Graphics | 31th | 4.222⭐ | 47🧑⚖️ |
| Audio | 87th | 3.682⭐ | 46🧑⚖️ |
| Humor | 200th | 2.77⭐ | 39🧑⚖️ |
| Mood | 83th | 3.733⭐ | 47🧑⚖️ |
| Given | 37🗳️ | 54🗨️ |
Beat the game. Full points for graphical style. :)
The graphics are very unique, really feels like a blazing desert :)
Nice job!
For the smear, i use the function spek_rect() a lot. rather than drawing a rectangle, it just randomly fills in a bunch of pixels. This gives the smear effect, since I never actually clear the screen.
Thanks for playing!
The only thing I might want to improve is the controls, they are a little finicky and it can be quite hard to position the player behind a cactus, even when trying to correct the position after stopping. Although I suppose maybe that makes it challenging. :)
For those of you down here looking for a challenge, here is my best time. You really have to take some gambles to get under 100.

I tried a couple of times but my best score was around 300~400. This is a hard game lol
I'd personally prefer slightly less dithering on the ground level.
Good job!
I won on my first try :)

All together this was a really cool game with a unique style. Nice job!
:purple_heart: :dart: :frog: