Lights Out by niccolo-temperanza
You don't know where you are nor why you're here. All you know is that it's very dark.
The power of light bestowed upon you will only last for 10 seconds, after that darkness will engulf you. Darkness might not be your enemy, though, there will be times in which meditating in complete obscurity will show you things you couldn't see before.
Good luck, fellow traveler, I hope the path you're on will give you the answers you are looking for.
UPLOADED A PATCHED VERSION WITH A WAY BETTER CONTROLLING CHARACTER, I'D LOVE IF YOU COULD GIVE IT ANOTHER SHOT IF YOU HAVEN'T FINISHED IT BEFORE!
A CONTROLLER IS STILL HIGHLY RECOMMENDED FOR THIS GAME





Ratings
| Overall | 297th | 3.296⭐ | 29🧑⚖️ |
| Fun | 307th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 130th | 3.593⭐ | 29🧑⚖️ |
| Theme | 192th | 3.704⭐ | 29🧑⚖️ |
| Graphics | 210th | 3.537⭐ | 29🧑⚖️ |
| Audio | 397th | 1.806⭐ | 20🧑⚖️ |
| Humor | 356th | 1.7⭐ | 22🧑⚖️ |
| Mood | 274th | 3.12⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 33🗨️ |
Maybe playing with a gamepad/controller could help out, once you get used to the clunkiness.
I like the idea with ligth - wow!
For me it was quite hard to jump onto the rocks, but, you right, with gamepad it simplier to do rather than with keyboard.
P.S. To respond you should write @ :)
I really liked the moment when darkness-only obstacles were introduced - I was like "why can't I jump on this thing", and then "oh, that's why". Adds a nice puzzle side to it!
EDIT: Forgot to mention: graphics is very cool. It would be nice to have some sound effects, it could create a very nice mood.
The art style was great. Minimalist, but done well!
Very fun take on the theme! I think the 10 second time limit on the light side made for some good speedy gameplay while also adding a strategical element, where to switch. Some very neat platforming puzzles in here.
The effects of the dark world looked super good, those platforms helped with that otherworldly mood, I liked that a lot. I thought the mood was very strong in this, especially during the darkness.
All in all great job!
I play pretty much all the games of whoever was so kind to leave a feedback, the only ones I have trouble with are the multiplayer ones cause I have to try and get to all the games. In the case of local multiplayer I might be able to work with that but yeah.
Like another commenter, I couldn't get past the part with the overhead pillars guiding where to go. Couldn't quite find a camera angle that would give me the depth perception I needed to make it happen. It's a good idea (of course I would think so) and definitely the best-animated character one is likely to find in the compo. How much of the time did you spend on that?
I'd say the controls felt slightly too floaty as some of the jumps required more precision and the character slipped from the edges in addition. The last part could have been bit more interesting and used the previously introduced logic or something. Now you could/had to simply brute force it.
I could imagine hearing some echoing steps in the void.
EDIT: I recommend using proper platforms like itch.io or jolt or such in the future. Downloading from google drive feels always shady.
Good job!