TBD - Time-based disaster by Zirrrus

[raw]
made by Zirrrus for Ludum Dare 51 (COMPO)

UPDATE: I fixed a bug which caused a crash on restart and made a modified version of the game to run in the browser, which disables some graphics features that might cause issues. Also fixed an issue with the health bar (green dots at the bottom of the window) not updating properly. And added invisible walls where I had forgotten them.

You are trapped in a very cramped arena, fighting waves of enemies that spawn every 10 seconds. Additionally you gun changes with every wave and some tiles swap out.

Spent the first day without any ideas, then frantically cobbled together... this. There are lots of issues with it, but it was kinda fun to (try to) make an fps shooter for once. First time really messing with 3d first person in Godot, ran into a whole lot of issues. But the pathfinding is neat, once you get it to work.

Screenshot 2022-10-02 221109.png

Screenshot 2022-10-02 221153.png

Screenshot 2022-10-02 221230.png

Ratings

Overall 339th 3.211⭐ 21🧑‍⚖️
Fun 336th 3.053⭐ 21🧑‍⚖️
Innovation 402th 2.816⭐ 21🧑‍⚖️
Theme 362th 3.263⭐ 21🧑‍⚖️
Graphics 141th 3.763⭐ 21🧑‍⚖️
Mood 380th 2.75⭐ 20🧑‍⚖️
Given 27🗳️ 10🗨️

Feedback

cafebeef
03. Oct 2022 · 01:43 UTC
The web version is broken for me (on Google Chrome) :(

![tbd.png](///raw/a6a/84/z/4fff8.png)
Rob6566
03. Oct 2022 · 02:01 UTC
I got the web version working, but I couldn't see anything as it was so dark (even with my contrast at max).
LDJam user 300745
03. Oct 2022 · 08:38 UTC
Cool graphics and animation!
It is not clear what the tiles do, apart from the one that let you jump.
I was able to jump out of the arena and fall into the nothing xD
🎤 Zirrrus
03. Oct 2022 · 09:54 UTC
@cafebeef @rob6566 Thanks for pointing out the problems, I forgot about downgrading the graphics for the Html5 build. There is now an updated web version, which should cause fewer issues (I hope).

@gotanod Thank you! I thought about adding invisible walls, but forgot... in the updated version players should be properly trapped.
The switching tiles have 3 modes: jump pad, health pickup and closed / nothing. The dotted blocks are just for decoration. I had plans for them, but no time to implement those.
LDJam user 301245
03. Oct 2022 · 11:10 UTC
Unfortunately this didn't run for me in the browser. Looks great from the screenshots though, clearly a game in there so well done from me
:)
LDJam user 278827
03. Oct 2022 · 12:08 UTC
Worked fine in the browser for me on itch! Very fun fast fps, revolving weapons is a pretty standard concept but the revolving map made it infinitely cooler, and it felt very fluid when the world moved around me. Fun and a great first attempt at an fps!
Rob6566
04. Oct 2022 · 08:38 UTC
Thanks @zirrrus - it's working for me in HTML5 now :). I liked it! Nice work implementing a fast paced FPS with a nice map and multiple weapons in that short time.
RobertMatias
08. Oct 2022 · 07:26 UTC
Nice.
witchpixels
08. Oct 2022 · 09:06 UTC
Very nice artwork, and I like that you made the weapons quite different, event though the enemies are all the same. It probably could have done with one sturdier enemy type, but all-in-all very good work!
King Zhou
09. Oct 2022 · 06:07 UTC
Pretty fun overall! It'll be better with sound!
asfdfdfd
10. Oct 2022 · 21:27 UTC
I've been penetrated with violet THINGS.
SomeCodingGuy
11. Oct 2022 · 23:40 UTC
nice job getting godot 3d to work! not too into fps, but seemed a little tutorial / generic, but shipping and working is always worth points to me!
Bloham
12. Oct 2022 · 20:28 UTC
Is there just this one level? I like Godot3 :)
DevLope
15. Oct 2022 · 14:37 UTC
Ran perfectly on itch for me, nicely designed! It took a bit to understand the different types of blocks, but they definitely forced and encoruaged me to keep moving. A little bit of sound would be nice, but i can definitely see these kinds of mechanics being used for a great fast paced fps!
epb9000
19. Oct 2022 · 03:53 UTC
Also ran perfectly for me. The map adjustments were so smooth I didn't notice it at first. With a few more enemy types this could become craaaazy hectic.