TBD - Time-based disaster by Zirrrus
UPDATE: I fixed a bug which caused a crash on restart and made a modified version of the game to run in the browser, which disables some graphics features that might cause issues. Also fixed an issue with the health bar (green dots at the bottom of the window) not updating properly. And added invisible walls where I had forgotten them.
You are trapped in a very cramped arena, fighting waves of enemies that spawn every 10 seconds. Additionally you gun changes with every wave and some tiles swap out.
Spent the first day without any ideas, then frantically cobbled together... this. There are lots of issues with it, but it was kinda fun to (try to) make an fps shooter for once. First time really messing with 3d first person in Godot, ran into a whole lot of issues. But the pathfinding is neat, once you get it to work.



| Link | https://zirrrus.itch.io/tbd |
| Link | https://zirrrus.itch.io/tbd |
| Link | https://zirrrus.itch.io/tbd |
| Original URL | https://ldjam.com/events/ludum-dare/51/tbd-time-based-disaster |
Ratings
| Overall | 339th | 3.211⭐ | 21🧑⚖️ |
| Fun | 336th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 402th | 2.816⭐ | 21🧑⚖️ |
| Theme | 362th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 141th | 3.763⭐ | 21🧑⚖️ |
| Mood | 380th | 2.75⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 10🗨️ |

It is not clear what the tiles do, apart from the one that let you jump.
I was able to jump out of the arena and fall into the nothing xD
@gotanod Thank you! I thought about adding invisible walls, but forgot... in the updated version players should be properly trapped.
The switching tiles have 3 modes: jump pad, health pickup and closed / nothing. The dotted blocks are just for decoration. I had plans for them, but no time to implement those.
:)