Chain Destruction by Schuster

[raw]
made by Schuster for Ludum Dare 51 (COMPO)

Screen1.png

Introduction

Every 10 seconds, the pulse wave weapon on your ship activates. Enemies destroyed in the wave explode too and can catch even more ships in their explosion, causing huge chain destruction!

Enjoy!

This game was made in 48 hours for LD51 by Micah Schuster

Goal:

Get a high score by catching enemies in you pulse wave explosion.

Controls:

WASD or Arrow keys to move, everything else is automatic.

Tools used:

  • Engine: Unity 2021.3.6f1
  • Music: Ableton Live 11
  • Art: Affinity Photo/Designer
  • SFX: Audacity, bfxr
  • 3D: MagicaVoxel
  • Font: CyberFall (https://www.dafont.com/cyberfall.font)

Ratings

Overall 331th 3.225⭐ 22🧑‍⚖️
Fun 316th 3.125⭐ 22🧑‍⚖️
Innovation 287th 3.175⭐ 22🧑‍⚖️
Theme 151th 3.8⭐ 22🧑‍⚖️
Graphics 147th 3.725⭐ 22🧑‍⚖️
Audio 105th 3.611⭐ 20🧑‍⚖️
Given 31🗳️ 25🗨️

Feedback

LDJam user 302410
03. Oct 2022 · 14:23 UTC
Nice graphics but sometimes the chains did not work as I expected. Cool gameplay idea nevertheless.
cogcomp
03. Oct 2022 · 16:06 UTC
Really liked the graphics and the game was quite addictive. Nice touch that colliding with the enemies spreads them apart so you have to be careful to not tag along with them too early.
Well done!
Jackaljk
03. Oct 2022 · 16:10 UTC
Interesting mechanic, I wish you had more crowd control so to speak. As it is you just go around hoping to find as many enemies close to each other as possible. You can collide with them but it's really hard to control where they go.
ChillerTyp
05. Oct 2022 · 18:49 UTC
I like the music.
LDJam user 3808
05. Oct 2022 · 18:49 UTC
Nice looking game. I did not really manage use chaining. It would be interesting if you had power ups like gravity well. you could gather enemies and then blow them up.
Gildar76
05. Oct 2022 · 18:56 UTC
Liked the game, easy to get into, and quite addictive. Liked the sound, music and graphics as well.
Roitchie
05. Oct 2022 · 18:58 UTC
Interesting simple game. The music and sound effects are nice and causing the chain reactions is satisfying. I would also say some upgrades or ability to suck enemies towards you would've been great.
pauly3d
05. Oct 2022 · 19:00 UTC
Pros: physics felt good, music was solid, sound effects were pleasantly crunchy, straightforward application of the theme
Cons: I would have liked to get bigger chain reactions - it seemed like the chain reaction didn't spread as the circles around enemies indicated? Also, some sort of feedback when you collide with enemies would help the game-feel.
LDJam user 234567
05. Oct 2022 · 19:03 UTC
I like top-down 3d games. It's like an old game but in a new game :smiley:
Pixelydian
05. Oct 2022 · 19:26 UTC
Well that was satisfying. :smile: Easy to get going and start seeing some explosions! Music is great - I'm digging the epic strings. Great concept and I haven't seen anything like it so far this jam. Good job!
Pincushion
05. Oct 2022 · 21:22 UTC
Great music. I like the simple controls. I wish the chain explosion range was bigger, since I had a hard time finding them close enough go chain. The explosions were satisfying, but bigger explosions would be better too. Also I liked that you can push the bombs around.
Harmadillo
11. Oct 2022 · 21:17 UTC
Nice game. I liked the simple controls and the timed explosions. Would have liked more agency in creating the chain explosions rather than hoping try drift by at the right time. Maybe some gravity or something to pull the enemies towards you.
Lone_Wolf
12. Oct 2022 · 18:15 UTC
I think it's currently a little too hard to move lights around, it's better to just follow a big group.

I still had fun though. Great work!

I submit my highscore:
![unknown.png](///raw/ffb/42/z/53144.png)
LeReveur
13. Oct 2022 · 22:07 UTC
Exploding stuff is always a wining gameplay for me :joy:
Good job!
Izzet
14. Oct 2022 · 18:22 UTC
Nice graphics, maybe an endless mode with recharging pulse bombs for some number of enemies exploded could be fun addition.
LePoulet
14. Oct 2022 · 18:36 UTC
Nice graphics, like everybody else, and the countdown timer is a really good feedback. Nice job