Chain Destruction by Schuster

Introduction
Every 10 seconds, the pulse wave weapon on your ship activates. Enemies destroyed in the wave explode too and can catch even more ships in their explosion, causing huge chain destruction!
Enjoy!
This game was made in 48 hours for LD51 by Micah Schuster
Goal:
Get a high score by catching enemies in you pulse wave explosion.
Controls:
WASD or Arrow keys to move, everything else is automatic.
Tools used:
- Engine: Unity 2021.3.6f1
- Music: Ableton Live 11
- Art: Affinity Photo/Designer
- SFX: Audacity, bfxr
- 3D: MagicaVoxel
- Font: CyberFall (https://www.dafont.com/cyberfall.font)
| Link | https://github.com/mdschuster/LD51 |
| Alternate HTML5 Embed | http://www.micahschuster.com/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/chain-destruction |
Ratings
| Overall | 331th | 3.225⭐ | 22🧑⚖️ |
| Fun | 316th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 287th | 3.175⭐ | 22🧑⚖️ |
| Theme | 151th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 147th | 3.725⭐ | 22🧑⚖️ |
| Audio | 105th | 3.611⭐ | 20🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
Well done!
Cons: I would have liked to get bigger chain reactions - it seemed like the chain reaction didn't spread as the circles around enemies indicated? Also, some sort of feedback when you collide with enemies would help the game-feel.
I still had fun though. Great work!
I submit my highscore:

Good job!