Shifting Dungeons by APG

[raw]
made by APG for Ludum Dare 51 (COMPO)

Shifting Dungeons

A spark is lit deep in a dark dungeon; the shadows seem alive, reaching out and slowing its progress. Room after room of the dungeon disappears into the gloom. Is escape possible?

When the shadows are next to you, they reduce your speed. Performing a heavy attack increases your speed slightly if it is low. Make it through enough rooms and you win!

Controls: WASD or arrow keys to move, space to perform a light attack, enter to perform a heavy attack.

UI: The hourglass at the top of the screen shows how much time remains before another room vanishes and your attacks recharge (every ten seconds!). When the hourglass starts blinking, you have about one second left. The number of light attacks you have available is shown on the left, and the number of heavy attacks available is shown on the right. The bar at the bottom shows your speed.

Third-party Assets

I used the JosefinSlab font from Google Fonts, published under the Open Font License (OFL).

Ratings

Given 9🗳️ 0🗨️

Feedback

thesnide
03. Oct 2022 · 11:50 UTC
Nice idea, I didn't really get how to regain speed, and i frantically smashed the space & enter... which wasn't doing good in the long run, obviously.
pvg
03. Oct 2022 · 13:30 UTC
I like the look and feel. The art and sound go well together. It wasn't clear to me what my objective was. I assume I was getting points for the number of rooms I explored, but this could be more clear in the gameplay or instructions.
Xorel
03. Oct 2022 · 18:09 UTC
Art and sound design were great, especially when hitting space, I had fun hearing that ghostly boing noise every time. A fun little survival game!
Spike Studio
04. Oct 2022 · 18:36 UTC
I really liked the audio, but it was a bit confusing to play.
NeeXOR
04. Oct 2022 · 18:47 UTC
I like the visuals! But speed is reduces on low hp (or it is bug?) and no heal mechanics makes it hard to play after several mistakes.
Paul Merkamp
05. Oct 2022 · 01:39 UTC
The surreal sound fx and music fit the mood of the game perfectly, and I really like the dread of wondering how many rooms might be left as you're slowing further and further down. Very fun
aplite
21. Oct 2022 · 15:01 UTC
The mood was well set with the sound and music, shame it can't be rated. The game play was well done. The integration of the theme was well done as well. Good entry.