{"author_link":"\/users\/jackaljk","author_name":"Jackaljk","author_uid":1235557,"comments":[{"id":843167,"author_name":"AnxiousGameDev","author_uid":"anxiousgamedev","epoch":1664782155,"text":"Really enjoyable little game, with great sword animations. Loved the music using your voice too!! The 10s twists were interesting but sometimes didn't add much or fit that well with the gameplay. I also found that just by spamming left and right clicks you could win easily - perhaps there should have been a timer that stopped me doing that.","format":"md","likes":1,"spam":"N"},{"id":843352,"author_name":"Pink Sun","author_uid":"pink-sun","epoch":1664786491,"text":"Quite enjoyable, with impeccable sound design as well!","format":"md","likes":1,"spam":"N"},{"id":843366,"author_name":"LDJam user 302987","author_uid":"302987","epoch":1664786965,"text":"I found this pretty fun! There were two issues with the gameplay which could make it a lot more challenging if fixed though, firstly once you manage to land a hit you can spam left click and the opponent is basically stun locked until you win the round. If you carry on spamming left click after they go down you can also get in another swing and win an extra round. So it kind of comes down to getting in one hit and then winning two rounds.\n\nI didn't find that I could interact too much with the 10 second distractions, except for healing swords I basically just ignored them and went for the attack spam strat.\n\nThe sound design and music in this game is incredible.","format":"md","likes":1,"spam":"N"},{"id":843424,"author_name":"Cl\u00e9ment K","author_uid":"clement-k","epoch":1664788339,"text":"I love this game! The sound effects\/music make everything works for me! It's almost a shame to have to wait 10 seconds between each special event. Nice job!","format":"md","likes":1,"spam":"N"},{"id":843550,"author_name":"Sky","author_uid":"sky","epoch":1664791183,"text":"Very fun game, and for me that's the number one most important thing! The vocal music track is excellent and the animation tells are good, although I'm not quite fast enough to properly react. Had to relay on spam clicking to get through the last few opponents. Other than that, excellent work!","format":"md","likes":1,"spam":"N"},{"id":843901,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1664796882,"text":"Thanks everyone! @anxiousgamedev @pink-sun @chetthonctus @clement-k @sky!\n\n@chetthonctus I had noticed the stun lock issue, it didn't seem that systematic and I did not have time to fix it anyway. The extra round win is such a silly bug, how did it not happen to me? Nice catch, thanks!","format":"md","likes":1,"spam":"N"},{"id":844291,"author_name":"thesnide","author_uid":"thesnide","epoch":1664802086,"text":"Nice slick graphics & music. I didn't really get into the gameplay, but clicking frantically and still winning was fun nonetheless :wink: ","format":"md","likes":1,"spam":"N"},{"id":849443,"author_name":"rasblo","author_uid":"rasblo","epoch":1664842055,"text":"This is my type of gameplay, loved it! Not a fan of the Lights Out one, hard to hear the attack over your sick ass beatboxing (nice soundtrack!). Won't find many like this, thanks you! :)","format":"md","likes":1,"spam":"N"},{"id":853639,"author_name":"evgenimp","author_uid":"evgenimp","epoch":1664876160,"text":"This gave me Sekiro's vibes with parrying\/attack flow. Very good. HAD MUCH FUN","format":"md","likes":1,"spam":"N"},{"id":853648,"author_name":"theheheo","author_uid":"theheheo","epoch":1664876213,"text":"Awesome! Loved the back and forth attack and parry, really fun gameplay and the audio is top notch. ","format":"md","likes":1,"spam":"N"},{"id":853700,"author_name":"NeeXOR","author_uid":"neexor","epoch":1664876570,"text":"That's cool! Where I can find sound track? :D Will surely listen it on repeat","format":"md","likes":1,"spam":"N"},{"id":853907,"author_name":"SneakyLemon","author_uid":"sneakylemon","epoch":1664877796,"text":"The idea is pretty cool, but I found the game entirely too easy. I don't think I got hit even once. The sounds are hilarious though, so good job :smile:\n\nWould be nice to see this fleshed out","format":"md","likes":1,"spam":"N"},{"id":854769,"author_name":"Frabather","author_uid":"frabather","epoch":1664882999,"text":"This is so awasome game :smile: I don't even know how long i just sat do nothing and listen this epic audio track. Battles are fun and enjoyable too. Love it haha","format":"md","likes":1,"spam":"N"},{"id":855767,"author_name":"MegaFocus","author_uid":"megafocus","epoch":1664889176,"text":"Game is ver good. Good job","format":"md","likes":1,"spam":"N"},{"id":856280,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1664892241,"text":"Thank you all! @thesnide @rasblo @evgenimp @theheheo @neexor @sneakylemon @frabather @megafocus\n\n@anxiousgamedev @chetthonctus @sneakylemon I've uploaded a fixed version here:\nhttps:\/\/jackaljkdan.itch.io\/iron-sword-tournament-no-exploits\nwithout the exploits that made the game easier. I think it's noticeably harder if you guys want a bigger challenge!","format":"md","likes":0,"spam":"N"},{"id":856916,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1664895689,"text":"@neexor oh I almost forgot! I'm so glad you liked it, you can find the soundtrack here: https:\/\/github.com\/Jackaljkdan\/LudumDare51\/blob\/master\/Assets\/LudumDare51\/Sounds\/theme.ogg","format":"md","likes":2,"spam":"N"},{"id":858926,"author_name":"mvasko2","author_uid":"mvasko2","epoch":1664905931,"text":"The sounds and the music were amazing, great job! Whenever I tried to do something like this, it ended up sounding very bad - not your case :slight_smile:\n\nThe game itself is fun and challenging :thumbsup:\n\nOne thing I didn't like was the darkness event. It made the game very frustrating, because it became a game of chance. You just mashed buttons and hoped for the best - not good, IMHO.\n\nOverall though, great job!","format":"md","likes":1,"spam":"N"},{"id":860084,"author_name":"lesinvisible","author_uid":"lesinvisible","epoch":1664911774,"text":"This fighting was much more chaotic as I remember it in a good old Prince of Persia. I mean even the non affected by the random effects part, sometimes I felt that a won by accident. But it's well put together, I liked how all the aspects like the music and sounds got worked on organically.","format":"md","likes":1,"spam":"N"},{"id":862448,"author_name":"Lenan","author_uid":"lenan","epoch":1664926704,"text":"Very nice overall, the way you did the music was very creative, at first thought it was the sound of the character talking. It was pretty fun, except the last guy that i just thought was annoying, the graphics were simple but the animations compensated for the lack of details.\nOverall it was all put together very nicely","format":"md","likes":1,"spam":"N"},{"id":863117,"author_name":"David Stevenson","author_uid":"david-stevenson","epoch":1664934130,"text":"***LOVE*** the sound design and music!","format":"md","likes":1,"spam":"N"},{"id":872681,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1665066977,"text":"Thank you guys! @mvasko2 @lesinvisible @lenan @david-stevenson \n\n@mvasko2 when the lights go out you are meant to rely on audio cues to parry. I added the music last and unfortunately didn't notice how much it interferes with that event. I have uploaded a fixed version of the game in which I turn the music volume down when it's dark, if you wanna check it out the link is in the description.\n\n@lesinvisible yes I tried to make the figthing more varied than in Prince of Persia by allowing to delay your counter attack, otherwise it easily turns into a never ending attack-parry-attack sequence. I get what you're saying about winning by accident, the original version had a couple of exploits that were definitely behind that. I uploaded a fixed version that addresses that (see the descrption) in which the last two opponenets really require you to master the combat flow.","format":"md","likes":1,"spam":"N"},{"id":874440,"author_name":"Rob6566","author_uid":"rob6566","epoch":1665091433,"text":"Nice game - Loved your sounds! The coach was good too, adding a bit of personality. I saw someone already reported the extra round win when you hit them twice at the end - this happened to me almost every fight. With the stun lock it was a little easy too.\n\nI only lost to the final fight - in later rounds, this guy killed me in one shot. Not sure if that's intentional.\n\nAnyway, great job getting this together in such a short time.\n","format":"md","likes":1,"spam":"N"},{"id":877125,"author_name":"tanis","author_uid":"tanis","epoch":1665157800,"text":"Very nice game. I like the simple and easy to grasp controls. The low-poly characters work well with this kind of game design. And the fact that you were inspired by Prince of Persia is definitely a plus. The only problem I encountered is that at some point the whole game screen turned black and I couldn't do anything about that. Then when all the rounds finished it was back to normal.\nAnother glitch that happened is that after the earthquake I was no longer able to perform any attack or parry.","format":"md","likes":1,"spam":"N"},{"id":877144,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1665158160,"text":"Thank you! @rob6566 @tanis \n\n@rob6566 the extra round bug is fixed in a new version I uploaded, see the description if you wanna check it out. The one shot thing is intentional, it's one of the ten seconds effect: the one shot sword. The blades get very bright and glow when it's active.\n\n@tanis the screen turns black during one of the ten seconds effects called \"lights out\". The earthquake one is a new bug, thanks for reporting it!","format":"md","likes":1,"spam":"N"},{"id":877150,"author_name":"tanis","author_uid":"tanis","epoch":1665158334,"text":"@jackaljk oh! I thought the black screen was a bug! :smile: \nIt makes the game extremely difficult, though... you can't see anything, not even the swords or anything else that can give you an indication about what the enemy is doing. Is that on purpose or am I just not noticing something on the screen that could give me a hint?","format":"md","likes":0,"spam":"N"},{"id":877213,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1665159467,"text":"@tanis it is on purpose, you are meant to use audio cues. As soon as someone attacks you can hear him shout, usually something like \"mmmfff!\". Unfortunately in the original upload it blends too much with the background music. I have uploaded a fixed version that significanly fades its volume during \"lights out\" to address that. I like the idea of a graphical hint though, thanks!","format":"md","likes":0,"spam":"N"},{"id":878321,"author_name":"Shibaya","author_uid":"shibaya","epoch":1665181664,"text":"Cool game! Good job!","format":"md","likes":1,"spam":"N"},{"id":878502,"author_name":"Hexela","author_uid":"hexela","epoch":1665187254,"text":"This is insanely fun, i couldn't stop playing till i beat the last golden swordman, very smart. (+ all the sound effects made with voice made me smile)","format":"md","likes":1,"spam":"N"},{"id":878912,"author_name":"Wheffle","author_uid":"wheffle","epoch":1665206823,"text":"I couldn't get past the black fighter, but I was pretty addicted to trying. This is a great reflex fighting game, I really dig it! The audio is honestly 5\/5 as well. My only gripe is that the \"lights out\" status is kinda bs :laughing: ","format":"md","likes":1,"spam":"N"},{"id":879715,"author_name":"Furano","author_uid":"furano","epoch":1665235687,"text":"Hi there,  I tried your android version of the game.\n\nGreat game, worked really well on my device! It is however quite hard ahaha... Unless you have the one kill sword and spam attacks ;)\n\nI was surprised that buffs carried on even after a round is finished,  which can be a little op when yo uhave the aforementioned one-shot sword.\n\nI liked it! I was not able to play multi with a friend but it could be a lot of fun! Good job,  you could almost release it in a slightly more polished version soon! ","format":"md","likes":1,"spam":"N"},{"id":879745,"author_name":"someone","author_uid":"someone","epoch":1665236652,"text":"That was great. The animations were excellent and audio was entertaining.  \nIt was a good amount of challenge. I managed to win, but kinda cheated with a bug that gives you an extra point if you stab the opponent again after he goes down. Very sportsmanlike...  \nI also managed to stun-lock the final boss which was satisfying.  ","format":"md","likes":1,"spam":"N"},{"id":879782,"author_name":"jonah","author_uid":"jonah","epoch":1665237625,"text":"Great controls!! Really enjoyed controlling the sword and parrying felt super natural!\n\nGood job making this combo game, really impressive!","format":"md","likes":1,"spam":"N"},{"id":879919,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1665240937,"text":"Thanks @shibaya @hexela @wheffle @furano @someone @jonah!\n\n@wheffle yep that's the most hated effect :P it's somewhat less unfair in the post jam version in which you can better rely on audio cues\n\n@furano yeah I find that reflex parrying on mobile is very hard, while it's between easy and ok with a mouse. I don't know why honestly, but it makes a big difference in difficulty obviously.\n\nI decided to carry the buffs between rounds to stay true to the ten seconds theme and also because againts the first fighters rounds can easily end in less than that.\n\nIf you rate it keep in mind you played the post jam version, which I think (and hope!) it's better than the original submission.","format":"md","likes":2,"spam":"N"},{"id":880001,"author_name":"recursor","author_uid":"recursor","epoch":1665243283,"text":"Gotta say I love the music and the gameplay is pretty fun too. The coach is a nice touch and add a lot of immersion to the game as I'm always wondering what he is going to say next. My least favorite 10-second effect is lights out becasue I end up just attacking parrying at random. However, the other effects are pretty neat actually. The different opponents also kept me playing as they did all feel at least slightly different. Nice Job.","format":"md","likes":1,"spam":"N"},{"id":880141,"author_name":"kiririn51","author_uid":"kiririn51","epoch":1665247174,"text":"Lol, the music and sound effects were killing me the whole time. Good game and fairly addicting! only nitpick would be to choose better fonts and colors to make things more cohesive and give it some extra flair without extra effort. Still, great entry.","format":"md","likes":1,"spam":"N"},{"id":885790,"author_name":"Jackaljk","author_uid":"jackaljk","epoch":1665516139,"text":"Thanks! @recursor @kiririn51 \n\n@kiririn51 agreed on the fonts, on the colors front I actually liked the minimalism but maybe the ones I used don't mash well together? Or too much gray?","format":"md","likes":0,"spam":"N"},{"id":891126,"author_name":"alexander epton","author_uid":"alexander-epton","epoch":1666106407,"text":"the screen blacked out for me after the second round. now i see it's not a bug. will replay. great audio!!!","format":"md","likes":0,"spam":"N"},{"id":893539,"author_name":"Climbing Dolphin","author_uid":"climbing-dolphin","epoch":1666378908,"text":"Well that's an interesting game. I think the random effects could change the gameplay a bit more, i didn't feel the difference that much while playing. The audio felt a bit weird at start but i completely forgot about it when i was fighting... i guess it's good then?\nBut overall i loved the game, you did an amazing job, congrats!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/47\/4700b29f1caa5f8340e6828a7b07d4da75950c25ecf2d965e2e20655a910191b.png"],"links":[{"url":"https:\/\/github.com\/Jackaljkdan\/LudumDare51","text":"Link"},{"url":"https:\/\/jackaljkdan.itch.io\/iron-sword-tournament?secret=EBp3l6Fjqp2k7KJv6ZwvAoNUM","text":"In case of problems with the Ludum Dare embed"},{"url":"https:\/\/jackaljkdan.itch.io\/iron-sword-tournament-post-jam","text":"Post Jam version"},{"url":"https:\/\/jackaljkdan.itch.io\/iron-sword-tournament-post-jam","text":"Android version"}],"metadata":{"g_key":"85418","g_author":"1235557","g_event":"LD51","g_eventkey":"114","g_subevent":"COMPO","g_urlkey":"395031","g_title":"Iron Sword Tournament","g_status":"WAYBACK","g_place":"100","g_commentcount":"38","g_site2_node_id":"305892","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"305892","n_urlkey":"395031","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/iron-sword-tournament","n_slug":"iron-sword-tournament","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"235557","n_created":"1664744946","n_modified":"1776548872","n_version":"964872","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":3,"author":235557,"body":"Join the Iron Sword Tournament with a brand new set of rules!\n\nEvery ten seconds, a new effect disturbs the duel between the participants. Best your opponent while dealing with the ten seconds effects!\n\nNotes:\n- I've fixed a couple of exploits found by you guys and uploaded a [post jam version here](https:\/\/jackaljkdan.itch.io\/iron-sword-tournament-post-jam). This page still contains the original and unfixed submission. I find the updated version to be significanlty more challenging, so watch out!\n- The new version also fades the music volume during the \"Lights Out\" event so that audio cues can be properly used as intended.\n- You will also find local multiplayer in the post jam version!\n- And last but not least, you can find a downloadable .apk with the Android version.\n\n![oneshot.gif](\/\/\/raw\/528\/93\/z\/4fb74.gif)\n\n![coach.png](\/\/\/raw\/528\/93\/z\/4fb06.png)\n\nHeavily inspired by the combat of the original 1989 Prince of Persia.\n\nI used the Unity game engine, Blender and Waveform to create the soundtrack. Every sound effect is my silly voice acting recorded and cleaned with Audacity.","comments":38,"comments-timestamp":"2022-10-21T19:01:48Z","created":"2022-10-02T21:09:06Z","files":[{"author":235557,"id":1182,"name":"$$embed-1182.zip","node":305892,"size":14369403,"status":73,"tag":0,"timestamp":"2022-10-02T21:09:28Z"}],"files-timestamp":"2022-10-02T21:09:28Z","grade":{"grade-01":42,"grade-02":42,"grade-03":42,"grade-04":42,"grade-05":42,"grade-06":42,"grade-07":39,"grade-08":39},"id":305892,"love":0,"magic":{"cool":101.54092281544,"feedback":54,"given":41.5,"grade":41.25,"grade-01-average":3.763,"grade-01-result":100,"grade-02-average":3.638,"grade-02-result":118,"grade-03-average":3.4,"grade-03-result":198,"grade-04-average":3.563,"grade-04-result":247,"grade-05-average":3.375,"grade-05-result":268,"grade-06-average":3.9,"grade-06-result":46,"grade-07-average":3.784,"grade-07-result":37,"grade-08-average":3.608,"grade-08-result":114,"smart":0.90499582190259},"meta":{"allow-anonymous-comments":"1","author":[235557],"cover":"\/\/\/content\/528\/93\/z\/4faef.png","link-01":"https:\/\/github.com\/Jackaljkdan\/LudumDare51","link-01-tag":[50],"link-02":"https:\/\/jackaljkdan.itch.io\/iron-sword-tournament?secret=EBp3l6Fjqp2k7KJv6ZwvAoNUM","link-02-name":"In case of problems with the Ludum Dare embed","link-02-tag":[42336],"link-03":"https:\/\/jackaljkdan.itch.io\/iron-sword-tournament-post-jam","link-03-name":"Post Jam version","link-03-tag":[42336],"link-04":"https:\/\/jackaljkdan.itch.io\/iron-sword-tournament-post-jam","link-04-name":"Android version","link-04-tag":[42342]},"meta-timestamp":"2026-04-18T21:47:52Z","modified":"2026-04-18T21:47:52Z","name":"Iron Sword Tournament","node-timestamp":"2022-10-08T12:30:49Z","parent":296586,"parents":[1,5,9,296586],"path":"\/events\/ludum-dare\/51\/iron-sword-tournament","published":"2022-10-02T21:27:39Z","scope":"public","slug":"iron-sword-tournament","subsubtype":"compo","subtype":"game","type":"item","version":964872},"text":"Join the Iron Sword Tournament with a brand new set of rules!\n\nEvery ten seconds, a new effect disturbs the duel between the participants. Best your opponent while dealing with the ten seconds effects!\n\nNotes:\n- I've fixed a couple of exploits found by you guys and uploaded a [post jam version here](https:\/\/jackaljkdan.itch.io\/iron-sword-tournament-post-jam). This page still contains the original and unfixed submission. I find the updated version to be significanlty more challenging, so watch out!\n- The new version also fades the music volume during the \"Lights Out\" event so that audio cues can be properly used as intended.\n- You will also find local multiplayer in the post jam version!\n- And last but not least, you can find a downloadable .apk with the Android version.\n\n![oneshot.gif](\/\/\/raw\/528\/93\/z\/4fb74.gif)\n\n![coach.png](\/\/\/raw\/528\/93\/z\/4fb06.png)\n\nHeavily inspired by the combat of the original 1989 Prince of Persia.\n\nI used the Unity game engine, Blender and Waveform to create the soundtrack. 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