Ťɦȩ Ɽḗḋ ꓤⴃὄⴅ by jaybaus
You're stuck in the eternal time loop of Ťɦȩ Ɽḗḋ ꓤⴃὄⴅ. The only escape is through the door.
Can you crack the code and break the cycle?
Controls: - Move - WASD - Jump - Space - Look around - Mouse - Interact - Left click / E

Ratings
| Overall | 136th | 3.672⭐ | 31🧑⚖️ |
| Fun | 141th | 3.586⭐ | 31🧑⚖️ |
| Innovation | 110th | 3.683⭐ | 32🧑⚖️ |
| Theme | 26th | 4.259⭐ | 31🧑⚖️ |
| Graphics | 288th | 3.31⭐ | 31🧑⚖️ |
| Humor | 161th | 2.964⭐ | 30🧑⚖️ |
| Mood | 34th | 3.95⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
Could you perhaps give players a quick run down before sending them in, I know my submission felt flawed because it just throws you in and relies on a user reading the description below game window before jumping in making it difficult to grasp the gameplay mechanics immediately/ easily - something i felt was similar in this for me . However, Great submission, thanks for letting me try it out
Great concept, having progression be knowledge-based reminds me a lot of Outer Wilds :D
The mouse speed is too fast for me, though. It was not an easy task keep tracking things while the view turning so fast. :joy:
Thank your for your thumbs up :heart:

#### Feedback
- Sensitivity in the html5 version was way too high
- Some trippy/mysterious music would have gone a long way
- Would be nice if unlocked cabinets stayed that way after the reset
#### Spoiler
I couldn't get to the end without cheating by ~~looking at the console output~~, the ~~hand pointing clue~~ was a bit much for me, even after I knew what the code was.
Looking forward to seeing what you make next jam!
:purple_heart: :dart: :frog:
This is one of my favourites so far.
Nice game, good job! I liked it!
I feel like there was a bit of an over-reliance on keypads -- They look identical and it took me a couple of loops to realise there were multiple keypads. It also made the puzzles feel a bit samey. Perhaps adding full-text passwords or maybe a multi-dial combination lock would have helped (though that would obviously take time you probably didn't have).
That being said, there was a surprising amount of variety in way the various combinations were hidden. I ended up doing a lot of screen-shotting, though, and I think if the game had added something to make this less necessary (maybe a simple quest-log or even just more striking and memorable passwords) it would have felt much more complete.
Good work.