BadaBoonker by Rubel_NMB
Hide in bunkers from nuclear explosions and find what caused this
AD - Movements
J - SHOOT
W/SPACE - Jump
https://youtu.be/iGYWcVR_irY
Have Fun!




I added the post web version with fixed bug that getting stuck in platforms.
Made with Unity / Aseprite / Reaper / PhasePlant / Famitracker / Audacity
Ratings
| Overall | 407th | 3⭐ | 22🧑⚖️ |
| Fun | 428th | 2.725⭐ | 22🧑⚖️ |
| Innovation | 449th | 2.575⭐ | 22🧑⚖️ |
| Theme | 403th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 284th | 3.325⭐ | 22🧑⚖️ |
| Audio | 198th | 3.316⭐ | 21🧑⚖️ |
| Humor | 284th | 2.361⭐ | 20🧑⚖️ |
| Mood | 349th | 2.868⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 5🗨️ |
The only thing is that without a UI in the game it is difficult to follow the game. For example - how many lives the character has left.
Everything else looks great!
:purple_heart: :dart: :frog:
It is a bit missing the live-left information.
However it was a very nice playthrough and I had fun seeing the nice animations :-)
The gameplay would benefit some bit of polishing like some indications, the lives, a timer etc. But otherwise it works quite well.
There are some issue i found in the jam version (might be fixed in the post version):
- Wall "stuck" (common issue in unity with an easy fix - add a physics 2d material with both values 0 and attach it to the ground and player)
- a health bar or something would be nice...i didnt understand how much hit i can take until death.
- Moaaaaar bullet damage :D just it takes looong to kill a rat haha.
Overall it is a solid entry so you can be proud of it :)
Nice graphics, and cool music. The fact that the music has a loop of 10 seconds, helps with knowing when the next explosion will happen.
Like others said, a health bar would be very welcome.