Rockatoo by AdamCYounis
Angus has a dream to be a rock star! His choreography and vocals are impeckable, but sometimes Angus can’t stick to the script! Fit Angus’ unplanned moves into the routine before they steal the show!
(New moves appear every 10 seconds!)
Controls: - Mouse to move through the UI - Arrow keys for dance moves - Any move can be used in "_" spots
Options: - If the beat isn't synced with the notes, hit ESC during a song to bring up volume and beat timing controls where you can manually adjust the timings. For most players this is unnecessary but may help some.
Best played in full screen.
| Original URL | https://ldjam.com/events/ludum-dare/51/rockatoo |
Ratings
| Overall | 17th | 4.122⭐ | 158🧑⚖️ |
| Fun | 30th | 4.029⭐ | 158🧑⚖️ |
| Innovation | 186th | 3.445⭐ | 156🧑⚖️ |
| Theme | 323th | 3.366⭐ | 155🧑⚖️ |
| Graphics | 9th | 4.452⭐ | 158🧑⚖️ |
| Audio | 2th | 4.623⭐ | 157🧑⚖️ |
| Humor | 43th | 3.755⭐ | 153🧑⚖️ |
| Mood | 26th | 4.04⭐ | 152🧑⚖️ |
| Given | 10🗳️ | 19🗨️ |
Incredibly polished and fun. I can't believe you made 3 songs too.
One criticism I have is that it's hard to see the new moves at the top while having to concentrate on the bottom.
Great submission!
Heads up that there may be a bug: both times I played, after completing the game and circling back to the main title screen and re-entering the first song, it freezes with the bird head-banging but no song, no crowd movement, and the notes never come.
If I could tweak one thing it would be to not have to move my hand to the mouse to click continue in this otherwise keyboard-controlled game. And that ain't much!
It must be really, really hard to convey any information in a game like this where the player's eyes are so hard-locked on the incoming notes. The bird did a good job of emoting, and the transparent scoring data was nice -- both gave me the hints that something was happening I didn't understand. My first run I thought I should do nothing on the _ beats. My second I thought it didn't matter what I did as long as I did anything. It wasn't until late in run three that I realized what the stuff at the top was up to.
But even when I was a bit clueless about the scoring rules I was having fun. And the game did not punish me for my misunderstandings in any way that interfered with enjoying it.
Nice work on a strong well-rounded compo entry!
You don't loose much but given the art is such a big focus in this game it's a bit of a shame to cut a few pixels off the lower right.
I actually didn't even notice that there were things happening on the top part of my screen, until I saw a comment about it. It was a mix of me having to concentrate on the lower part of the screen and the unfortunate LD embed cropping, which almost completely cuts it off. Also sometimes I'd get these notes at the exact same time with the scripted notes, that means I'd have to play two different keys at the exact same time.
But besides that, I'm a big fan of Angus and I'd like to come to his next show so I can get his autograph ( ̄▽ ̄*)b
Maybe add move content and release it as a full blown game, I'd play it! Keep it up!
If I had to give some feedback it would be that not all important elements were in my field of view. It was hard for me to see the moves I had to sneak in (at the top of the screen) and the moves I had to perform as part of the script (at the bottom). On the other hand, it did add some pressure and difficulty.
Super nice entry, keep up the great work!

Really love this game. Animations are very smooth and music is dope!
Also I turned your stream while I was creating my game, so thank you for that and thank you for your Youtube videos.
The game itself very cool, surprising, with simple animations, but beautifully done graphics. For me, top marks, I don't know what to attach to here, especially since it's a compo.
One thing: it would be cool to see what keys to press somewhere in the game.
I just forgot what move is what key when i entered the game :D
- I also found the unplanned moves mechanic a bit confusing at first
- It felt like my eyes were running across the screen vertically quite a bit, trying to see the upcoming notes, the unplanned moves, and also to admire the big bird - I found watching the big bird slide across the stage and bust its moves the most exciting, so for myself at least, I think I would've enjoyed an UI that allowed for that more.
The new moves every ten seconds sometimes appear when there will be no opportunities to use them. Would have loved more exploration with the theme.
Very polished and fun game, only issue I had was I had to refresh each time I wanted to play again (playing through a second time didn't load the song for me)
Difficulty ramp between songs felt good, first one was slow enough to get the hang of it, and the final song was manic enough to feel like a challenge to get a good score, needed a few attempts to even get a 3rd star!
Congrats on such a great entry!
The pixel art is just breath-taking, the music got me head-banging, and the twist on rythm games was a nice touch.
The mechanic is brilliant, but it took me until the third song to figure out how it worked. I was to focused on actually hitting the poses that apeared. Also, it felt like the top of the screen was clipped? At least when playing the embedded version. Anyway, great game. A very impressive compo entry!
This game is very polished and really fun!
Love the croud effect nicely done
The actual gameplay isn't *that* innovative - the blank spaces are kind of like the wide bars in guitar hero. But it's still a lot of fun to play, because it's well executed and nice to look at.
Thanks for making this!
check out my jam game!
Thank you for making this!
The music was also fantastic, as was the timing of the beats, and the game felt so responsive. I was surprised at how smooth it got, usually rhythm games let you give your own input lag offset, but I didn't feel I needed one here.
My one real note is that the extra poses that fall from above were hard to see and hard to understand. They were partially cut off on my screen, so I couldn't see them clearly, and I was so focused on where the notes were coming from, I didn't notice them at first and didn't understand why my combo kept breaking. Even once I did notice them, it took me a while to understand what I had to do to hit those notes in time. Maybe a little more information on them in the tutorial would have helped.
Also, I saw someone else already pointed it out, but when you try to replay it, there's no music or notes.
Overall, really great game! It felt really polished and complete and I had a ton of fun playing it! One of my favorites of the jam so far!
Really awesome work. Love the Australian representation.
I didn't realise until the third track that I'm meant to weave the moves from the top of the page into the freeform bits. I couldn't take my eyes off the bottom half of the screen to see what they were though. I wish that they were in a place that was easier to glance at