Clocks by Wuppos

Repair the antique clocks of your customers. You are one of the few people with the skills to actually do this. For each clock you will need to figure out where to place the gears and how to connect them. The customers will be grateful!
Play the game here: https://wuppos.itch.io/clocks

| Link | https://wuppos.itch.io/clocks |
| Link | https://wuppos.itch.io/clocks |
| Link | https://wuppos.itch.io/clocks |
| Original URL | https://ldjam.com/events/ludum-dare/51/clocks |
Ratings
| Given | 5🗳️ | 7🗨️ |
Not clear for me what to do in the second level. I had a stone? that I can drag/drop anywhere of the screen but no other action I could do...
Tbh I didn't quite understand how gears and bands necessarily affected each other. I blew by the tutorial a bit quick, and even then I don't think I absorbed the concept. Not too bad a problem though. I did a lot of different combos in the last stage before having an ah-ha moment and finished it. I must say that the victory after bashing my head against the stage felt very good and much more memorable than if I had just been guided to victory.
It's pretty clear the game is extensible and you put a lot of work into the various possible states of the clock. Although a little awkward when dragging things around, you protect against impossible locations due to the various positions. I feel like that probably took a long time to set up and debug.
Very interesting game in the end. I genuinely learned something new playing it and hope to use it.......somewhere in the future.
Thank you all for playing my game! I did not have much time the last few weeks to respond and play your games in return, but I have some time to do so today :)
All your feedback is greatly appreciated! I feel this was not one of my best games, so I am happy with all the feedback I can get :D
Its a bit short, more levels would be great, however, it feels like level building wasn't the easiest here :-)
The gameplay reminds me a bit of CrazyMachines. (in a very simple form)