Gun Dude by blaster391
Gun Dude

You are a good guy with a gun and you must stop the bad guys with guns! Only one problem, you have to get a kill every 10 seconds... careful not to lose your head!
Controls
- Move - A/D
- Jump - Space
- Shoot - Left Mouse
- Pickup - Right Mouse
- Throw - Right Mouse
- Restart - R
- Exit to main menu - ESC

| Link | https://blaster391.itch.io/gun-dude |
| Link | https://github.com/Blaster391/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/gun-dude |
Ratings
| Overall | 171th | 3.553⭐ | 21🧑⚖️ |
| Fun | 103th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 335th | 3.053⭐ | 21🧑⚖️ |
| Theme | 181th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 349th | 3.079⭐ | 21🧑⚖️ |
| Audio | 183th | 3.342⭐ | 21🧑⚖️ |
| Humor | 238th | 2.605⭐ | 21🧑⚖️ |
| Mood | 275th | 3.111⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
I got stuck at one of the levels and that killed my run. Had fun though!
Also, did the enemies get more health in later levels, or is the bullet physics weird? I noticed that sometimes headshots are 1-hit kills but other times I need to shoot multiple times.
@somecodingguy HTML 5 version is coming, I just need some time to sort out some issues with the scoreboard not working. Hopefully will get one out in the next few days.
@ale thanks! I love really hard shooters like Hotline Miami so I wanted to emulate that style a bit. Damage is hitbox based, headshots are two shot kills, however neck shots kill instantly, my idea was it would essentially act as critical hits while still being kind of skill based.
@thedashdude initially thrown weapons did the same damage as regular shots, however that resulted in throws being high risk and low reward and not very fun. I did want to bring more presence to the timer (maybe make levels where it is more difficult to reach the enemies in time, and add some audio flare as the timer runs out) but just ran out of time myself near the end.
Really fun, got me hooked enough to bash through level 3. Nidhogg vibes. The visual aesthetic is kinda abrasive but i really enjoyed it + the sound design and special effects when shooting. 10 second timer works really nicely I think, it's not like a instant punish but still keeps it hard. Those jumps tho...
My favourite part was repeatedly throwing my gun at my unarmed opponent's feet
