Incursion by Doccrazy
Incursion is a space fighting game that sends you into an unexplored part of space, on a mission to stop an unidentified event.

Controls -- Keyboard/Mouse
- Mouse: Turn
- W/A/S/D: Accelerate/Strafe
- Space/Shift: Strafe Up/Down
- Left Mouse: Fire
Controls -- Gamepad
- Right Stick: Turn
- Left Stick: Strafe
- Left Trigger: Accelerate
- Right Trigger: Fire
- Top Action/Y: Menu Select
Hint: You need to get close enough to the anomalies to damage them. Just shooting the black hole won't do any damage.
Ratings
| Overall | 303th | 3.289⭐ | 21🧑⚖️ |
| Fun | 356th | 3⭐ | 21🧑⚖️ |
| Innovation | 342th | 3.026⭐ | 21🧑⚖️ |
| Theme | 471th | 2.474⭐ | 21🧑⚖️ |
| Graphics | 80th | 3.974⭐ | 21🧑⚖️ |
| Audio | 229th | 3.184⭐ | 21🧑⚖️ |
| Humor | 250th | 2.529⭐ | 19🧑⚖️ |
| Mood | 220th | 3.263⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 13🗨️ |
Yeah, a very fun space shooter take on the theme. It looks extremely good, the asteroids, the ships and the anomaly effects, plus the sound effects are very well done. The gameplay felt good, reorienting yourself after the 10 second anomaly bursts kept it challenging (gotta get those out of the way first). Amazing work in 48 hours, really well done!
Overall a nice compo entry, I really liked the anomaly shader! :cyclone:
It would've been nice to have two controls to rotate left and right respectively to readjust the spaceship, though :arrows_counterclockwise: :arrows_clockwise:
I'm not sure of how it's connected with the 10 second theme, but it's ok, following the theme is not mandatory...
On the other hand, this was hard to control, to the point that I had some trouble even getting to the anomalies to begin with.
(The single sound effect that was there was satisfying in combination with the rest of the effects ... but I'd have liked some more.)
Oh, one final (small) thing: The game over-screen flits by too quickly if you're shooting. One thing to do is to not be able to dismiss such things with just a single (half) click.