Deadly DIving by Gildar76
Deadly diving is an endless platformer (sort of).
You need to collect pearls from the bottom of the sea while avoiding to run out of air. The air will last 10 seconds, but you can return to the surface to catch your breath, or collect bubles that apears randomly below water. New bubbles other things will spawn every 10 seconds, but there are lots of bubbles to keep you alive.
To get score you need to return everything you've picked up to the boat. The more you return on each run, the higher your score will, so don't return right away if you think you can gather more pearls.
Good luck
| Source code for Compo | https://github.com/Gildar76/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/deadly-diving |
Ratings
| Overall | 439th | 2.875⭐ | 22🧑⚖️ |
| Fun | 404th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 356th | 2.975⭐ | 22🧑⚖️ |
| Theme | 121th | 3.875⭐ | 22🧑⚖️ |
| Graphics | 432th | 2.625⭐ | 22🧑⚖️ |
| Audio | 382th | 2.325⭐ | 22🧑⚖️ |
| Mood | 300th | 3.026⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 17🗨️ |
Thanks for the feedback
Oh, you found that bug :) It's a bool that isn't set properly sometimes, I know exactly why but didn't notice before submission.
But the exit button in the menu doesn't work :(
Nice entry! I liked the simplistic look. Audio was also nice. I think in terms of Gameplay it felt a bit hard, it was a bit frustrating trying to catch the bubbles, also I feel that the player sprite was too small, but maybe that's something you wanted for the style of the game and the visibility of the objects. It was fun once I got used to the mechanics, nice one!