Mr. Kittys mana potions by TinySalad
Mr. Kitty drank to many mana pots! Help him cast a spell every ten seconds to stave of the ferocious undead!
Mr. Kitty did not have time for balancing. Burn them all!
I wanted to play around with a dynamic terrain system this time around, and what better way to do that than with magic? Sadly due to time constraints(who could've foreseen that?) the system is not as fleshed out or functional as I would like, and there are some performance issues. Didn't have time to implement a proper game over screen either. And worst of all I did not have time to draw more cat pictures!
tools:
Godot 3.5
blender 3.2
Clip studio paint
Ratings
| Overall | 407th | 3⭐ | 21🧑⚖️ |
| Fun | 379th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 301th | 3.158⭐ | 21🧑⚖️ |
| Theme | 423th | 3.026⭐ | 21🧑⚖️ |
| Graphics | 388th | 2.921⭐ | 21🧑⚖️ |
| Humor | 102th | 3.342⭐ | 21🧑⚖️ |
| Mood | 300th | 3.026⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 15🗨️ |
Its not really fleshed out enough to be particularly fun though. The first big fireball ripping across the land is entertaining, but after that the 10 second cooldown was way too long to keep up.
My one suggestion would be to add some sort of passive gameplay so you're not just waiting idly between using special attacks.
It is tragic there were not more cat pictures. They are my favorite part of this game.
Ten seconds is a very long time to wait between actions. Since a skeleton can get to your base within twenty seconds, I found it annoying that I had to wait ten seconds, before laying down more smackdown on possibly just a single skeleton. I think having your MP pool refreshed every ten seconds, with certain spells using all of the magic, but others using only half of it at once. Or, like some others have suggested, some sort of action you can take between MP pool refills.
Because each spell is quite limited, each use needed to be maximized. I think a radius of effect, as well as more consistent effects (always having fire from meteor), would improve the gameplay, as you can more properly plan. RNG can also give you a bum hand, leaving you dead with practically no recourse from the get go.
I personally disliked the look of the terrain. I thought they were too saturated. The low poly nature of the ground was quite serviceable and worked well with terrain destruction.
Nice game, and I wish you many more ratings in the near future.
But it's really fun for one or two try !
Either way, the cute cats were enough to make it worthwhile and gives charming context to the playground you've built - keep it up!
fire is too broken and other spells are underpowered
The terrain interaction with the spells is a great touch. Manage to keep an area safe with a fireball and the occassional replanting of trees. Fun challenge to the whole game.