Play by ChaosCult
Betty is a little girl who is scared of fire and monsters. It's quite understandable, isn't it? Even though you're one of the monsters yourself...
In Play, you're playing a monster living under a girl's bed. One day, you decide to help her cope with her fears. Playing helps reduce stress and anxiety, so you want to encourage her to play - especially with toys related to firefighting.
However, you're a scary monster without hands and mouth! So don't let her see you (or other monsters) and try to get the toys down from the shelves.
How to play:
Use WASD or arrow keys to move around. Нou can also jump by mashing space. Try to stay hidden - if Betty sees you, her Fear meter grows; when it's full - game's over. Hiding in shadows under the bed or a bookcase is optimal.
You can bump into bookcases to shake toys out. Betty will notice a toy on the floor and play with it - increasing her Courage meter. Increase Courage all the way to full to win the game. Note that toys won't come out until Betty plays with the ones currently on the floor - bump them strategically so that she notices them.
Fire monsters spawn in the shadows and scare Betty. Bump into them and push them back from whence they came. If Betty sees a fire monster it disappears, but not before substantially increasing Fear meter.
To win, you'd have to keep Betty not-scared until she plays with all the toys. Good luck playing!
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UPDATE Fixed the bug where endgame sequence won't trigger if you were out of shadows at the time.
In Play, you're playing a monster living under a girl's bed. One day, you decide to help her cope with her fears. Playing helps reduce stress and anxiety, so you want to encourage her to play - especially with toys related to firefighting.
However, you're a scary monster without hands and mouth! So don't let her see you (or other monsters) and try to get the toys down from the shelves.
How to play:
Use WASD or arrow keys to move around. Нou can also jump by mashing space. Try to stay hidden - if Betty sees you, her Fear meter grows; when it's full - game's over. Hiding in shadows under the bed or a bookcase is optimal.
You can bump into bookcases to shake toys out. Betty will notice a toy on the floor and play with it - increasing her Courage meter. Increase Courage all the way to full to win the game. Note that toys won't come out until Betty plays with the ones currently on the floor - bump them strategically so that she notices them.
Fire monsters spawn in the shadows and scare Betty. Bump into them and push them back from whence they came. If Betty sees a fire monster it disappears, but not before substantially increasing Fear meter.
To win, you'd have to keep Betty not-scared until she plays with all the toys. Good luck playing!
----
UPDATE Fixed the bug where endgame sequence won't trigger if you were out of shadows at the time.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.79 | 119 |
| Fun(Jam) | 3.39 | 296 |
| Graphics(Jam) | 4.21 | 137 |
| Humor(Jam) | 2.85 | 492 |
| Innovation(Jam) | 3.47 | 190 |
| Mood(Jam) | 3.91 | 80 |
| Theme(Jam) | 4.06 | 98 |
Good effort!
Hey, thanks for the comment!
That's what we initially intended to do, but the time was pretty limited so we decided to polish one scene instead.
I thought the difficulty level was fine...; I don't think the game would be improved by higher difficulty.
I started having some trouble with the camera, it kept shaking around, not sure if it is something wrong on my end I was using the windows version.
Great work !