dragabee by mcovert

A worker placement game played in 10 second intervals. Place your bees on grass tiles to grow flowers with pollen. Place your bees on flower tiles to gather nectar and pollen. Place your bees on the tiles near the hive to form honey from that sweet nectar, to keep your bees fed.
Try to reach 30 bees!



| Link | https://alexcovert.itch.io/dragabee |
| Link | https://alexcovert.itch.io/dragabee |
| Original URL | https://ldjam.com/events/ludum-dare/51/dragabee |
Ratings
| Overall | 282th | 3.817⭐ | 32🧑⚖️ |
| Fun | 261th | 3.75⭐ | 32🧑⚖️ |
| Innovation | 164th | 3.85⭐ | 32🧑⚖️ |
| Theme | 204th | 4.067⭐ | 32🧑⚖️ |
| Graphics | 509th | 3.733⭐ | 32🧑⚖️ |
| Humor | 374th | 3.224⭐ | 31🧑⚖️ |
| Mood | 433th | 3.6⭐ | 32🧑⚖️ |
| Given | 29🗳️ | 41🗨️ |
As for things i wished had been there, i found it difficult to see at a glance where all my bees are and in what state they're in. They kind of blended together with the rest of the art.
Overall very nice game, might seem hard at first, but is actually quite easy when understanding how it works. It can be hard to spot flowers with no resources, maybe darkening the one that are empty would have been better.
Suuuuuuuuuuper cute game! There was a surprising amount of focus necessary despite the simple mechanisms.
I was a bit lost as to how things worked, I was staring at the chart in the pause menu after losing a bunch of bees. I think a simple Bee image with a - Nectar Image and a little clock might have been enough to break my moment of non-thinking. ^^;; But maybe I'm just that dense right now haha.
Other than me being a bit thick, my only actual critique would be that the "beegin" required clicking and dragging a bee to it. Before figuring it out I was refreshing the page thinking I'd broken something. Having an in-game mechanism used to activate something before the tutorial is a risky choice and I don't think it paid off here.
The rest of the game MORE than made up for it, holy beeswax petunia. I went in mildly irked and by the end was head bobbing and mildly sad that it cut me off when I won.
Thank you for the wonderful experience. =)
Still, concept and game overall is fine
NOPE NOPE NOPE I did not - had to open that menu like a million times - 4 bee colonies died in the making of my victory.
Super cute game - towards the end I was trying to figure out a strategy for flowers, but I am still a little lots on it TBH.
I think with a few small adjustments you could really be on to something here
Agree that moving the bee to start was a little odd and confusing.
Great work!
I'd love to get the hang of this, I will definitely come back to this game later. It would be really helpful to see (whether in-game or on the game page as a guide) to see for sure what each resource is, and what the bars on the plants represent. That's the part that currently has me confused - I assume it's nectar and pollen, but I'm not sure which flowers to send my bees to, and what it means when a plant is greyed out. Help?
Nitpicks: I too was initially stuck at the 'beegin' screen for a bit, but nobody in the comments mentioned the game being broken so I kept trying.
By requiring you to drag the bee, we guarantee you've understood that dragging bees is kind of the main interaction mechanism, even before you've had to think about stats or what the game is or how it plays.
Nice one :smile: It's almost the beest game from fun I've played so far from LD51. Slightly not clear what actually happened to my bees at some point and why everyone died, but probably I didn't spend enough time to figure out the mechanic
Okay, good to know the rating system is either weird or people are crazy