Waves by RiptideStudio

You're a robot, only way for you to see the environment is by using your handy scanner, which will update you about your surroundings every 10 seconds.
The ship you were left in is sunk, find the batteries and put them into the generator to restore electricity and leave this frighteningly wet place!

Changelog
10/06/2022 | Build 0.1.1:
We tried to address some of the player comfort issues, those that don't require creation of new content, mostly a little adjustments of build settings.
- Mouse sensitivity is decreased.
- Level is scaled down a little bit, to improve sense of direction.
- Placing of batteries changed a little.
- Camera is now can look higher up and lower down.
- Typo in the end screen is fixed
| Windows latest version | https://files.jam.host/uploads/$306259/Waves_Windows_0.1.1.zip |
| Mac os latest version | https://files.jam.host/uploads/$306259/Waves_MacOs.zip |
| Original URL | https://ldjam.com/events/ludum-dare/51/waves |
Ratings
| Overall | 36th | 4.244⭐ | 47🧑⚖️ |
| Fun | 297th | 3.7⭐ | 47🧑⚖️ |
| Innovation | 10th | 4.444⭐ | 47🧑⚖️ |
| Theme | 15th | 4.478⭐ | 47🧑⚖️ |
| Graphics | 6th | 4.734⭐ | 49🧑⚖️ |
| Audio | 10th | 4.522⭐ | 48🧑⚖️ |
| Mood | 3th | 4.761⭐ | 48🧑⚖️ |
| Given | 45🗳️ | 83🗨️ |
I'll look into the issue with the collisions, thank you for pointing this out.
I only given up searching for the batteries because I've lost myself too many times, when I found an entrance to a new room I was too excited and probably left the batteries behind XD
My main issue is that, just like @ginahe i wasn't able to find all the batteries.
You made a very nice jam game, congratulations!
We will think about the batteries and how to make searching for them easier.
I guess we got into the classic trap "If we can find them players can too", despite the fact we're the ones who placed them :)
Did you really add three batteries? At this point, I feel like you removed it as a not so funny joke!
I understand that you do not want to spoil anything for the other players, but if you remember me in a few days I would appreciate a hint so that I can finish the game!
~~But also i clearly see the problem with finding the last one, so i think it will be fair to do things this way:
Now in the downloads section we have Waves_Easy_Mode_Windows.zip the same game, but one of the batteries is moved to the new, more obvious place(I hope i moved correct battery if you had problems with another one it would be really awkward).~~
That way, hopefully you can finish the game, and if someone wants to show how it's done to all this casuals above, you can try yourself in the standard Waves release.

*And just like that, the easy mode was gone*
wow
Minimalistic gameplay + great spooky music is great combination here.
Really happy that i stumbled upon your subbmision!
Thanks :)
My biggest problem was the third key. I found one in the big room, second in the room behind the vent shaft. And spent too much time looking for what I missed. Imagine my surprise when I found the "final" key, heheh.
Very impressive. Thanks.
(only issue for me was the camera look was a bit too sensitive)
https://ldjam.com/events/ludum-dare/51/dark-points
Great job , by the way ; this is what I call an immersive experience ;-)
The controls felt a bit awkward, that's too bad because the exploration part is really cool.
got lost after finding a couple of parts sadly, but the atmosphere is really cool!
The 10 seconds boundary, yes, it was done solely to fit the jam theme :smile: if we continue development, most likely we'll give a player ability to scan when they want, with another limitation system(Maybe some kind of charging system, we're still thinking about it).
About controls layout, maybe you have some ideas how I can improve it? I just layed out controls as was intuitive for me (I get used to have ``ctrl`` as crouch/down, and ``space`` as jump/up) which was not the best decision, as many comments pointed out.
For now, in short:
It can be a little bit disappointing for you, but there is nothing fancy going on, i just have a pool of dots, and i put them in right positions using raycasts i throw in all directions around the player, by utilizing [Spherical Fibonacci Lattice](https://observablehq.com/@mbostock/spherical-fibonacci-lattice), i thought about rewriting it as lighting shader, but this basic solution was working well enough for the jam, so we just decided to leave it as it is.
Although the theme is respected, I found that 10 seconds is too much time to wait between to scans, and let the player wait until the next one. Maybe the fade out of points should be delayed, this way the player can follow already scans paths without hurting every walls.
Great jobs though :clap: