Clockmachine Chaos by SirMilkman
Oh no! The clockmachine is broken :( Its up to you to save it!
I recommend playing on my itch! (https://sirmilkman.itch.io/clockmachine-chaos)
Made by @sirmilkman_ and @skookaboi on twitter
| Itch Version! | https://sirmilkman.itch.io/clockmachine-chaos |
| Original URL | https://ldjam.com/events/ludum-dare/51/clockmachine-chaos |
Ratings
| Overall | 44th | 4.2⭐ | 42🧑⚖️ |
| Fun | 44th | 4.175⭐ | 42🧑⚖️ |
| Innovation | 43th | 4.175⭐ | 42🧑⚖️ |
| Theme | 142th | 4.163⭐ | 42🧑⚖️ |
| Graphics | 537th | 3.692⭐ | 41🧑⚖️ |
| Audio | 354th | 3.538⭐ | 41🧑⚖️ |
| Humor | 635th | 2.742⭐ | 33🧑⚖️ |
| Mood | 598th | 3.432⭐ | 39🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
Never thought about making timers visible for the user, lovely idea!
As others mentioned before, I would argue that 3.99 is >3 and should not kill me :stuck_out_tongue_winking_eye:
well done!
I did feel that some levels are very precise (i.e. you need very good movement if not you'll die to a time barrier), and sometimes I couldn't understand the timings of some blocks (maybe I didn't understand what the label meant?). But these are minor and weren't particularly frustrating
Graphics were simple but adorable, sound was crunchy, puzzles were challenging but not too hard. The "platform that does X within this time frame" UI was very clear!
Great work!
Anyway, I loved it!
The timed platforms can be a bit confusing, but since the levels are very short and respawn is quick (my favorite kind of platformer games), you figure it out on your own just fine. In fact, having had a tutorial with text and stuff would have been worse even. So great choices on all of that! :)