MEGACHONKER by Senover Games

[raw]
made by Senover Games for Ludum Dare 51 (EXTRA)

Not polished at all, just a quick shot because I had a cute little idea that came from the CHONK chart meme. :wink:

screenshot.jpg

Every 10 seconds your ship gets a new expansion that makes its hitbox larger, until it becomes the MEGACHONKER!

Only your main ship (the middle ship part) can collect and use the speedup items. The rest of your ship is getting in your way more and more.

Try to score as much points as you can before you die.


Movement: WASD Keys, Fire Laser: SPACE Key

You can't spam your laser too much because the fire rate is limited, so aiming is key to survival.

(decided against powering up your laser when your ship gets bigger because the game became too easy)


Many thanks to Kenney for making his Ship Mixer Tool and for being a blessing for the gamedev community!


Known Issues: - Energy bar is kinda random (does what it wants). - Collecting speedup items isn't working as smooth as intended. - No sounds, no music, no special fx (yet).

Ratings

Given 53🗳️ 31🗨️

Feedback

Ian DeJong
15. Oct 2022 · 04:04 UTC
Great innovation on a really simple theme. Very enjoyable to play!
Honey Pony
15. Oct 2022 · 05:29 UTC
This is a pretty good twist on the core "space shooter" genre. It's especially fun because bigger ships almost always seem like MORE POWERFUL ships, as a general rule of video games, while in this game getting bigger is added challenge rather than added power.

More interestingly, I would argue that the bigger ships in this game make it more fun even though they don't make you more powerful. In particular, I think the bigger hitboxes are where this game becomes more fun, as the challenge level is higher but it is also a novel kind of challenge--most space shooters aren't about navigating with a really big hitbox (in fact, they are often about navigating with a very tiny hitbox!) I think this is very much in line with the title--"MEGACHONKER" very much sounds like something where bigger = more fun.

One thing that I think feels pretty good is when you slide right under an enemy ship before it hits you and fire right at that moment. It is just satisfying in some way, as everything lines up nicely.

And, of course, the more general strategy in this game is about choosing--do I want to try to destroy that enemy ship, or avoid it? And so when you make a choice to destroy the ship, and you're right on the cusp of taking damage, it is just kind of a fun little risk that pays off.

So yeah, great twist on the space shooter genre, that incorporates the Ludum Dare theme nicely to boot.
someone
15. Oct 2022 · 21:41 UTC
Love the name, interesting idea.
The choice whether to try to shoot or avoid the enemies made it interesting.
I like how ridiculous your ship gets, though I would have preferred a more gradual buildup. It was always over too fast.
pickens-inc
15. Oct 2022 · 21:54 UTC
This is actually quite a fun little idea for a unique shooter. It'd be fun, I think, to make an actual game where you grow super wide and each part of the ship does something different. There's not a lot here at the moment but what there is is playable and is a fun take on the theme!
Nikochka
17. Oct 2022 · 10:04 UTC
Not a bad game, but probably it would be worth making a higher attack speed
aligator
17. Oct 2022 · 17:23 UTC
This is a funny and creative take on a space shooter! I like it :-)
I think it could have been a bit smaller to have more space to react and also some more different enemies with different speeds. (mabe even attacking ones)

However a very funny and nicely done game!
dzolkin
17. Oct 2022 · 21:13 UTC
It's cool that there is customization
JonathanG
17. Oct 2022 · 21:33 UTC
That is pretty funny! Shame I can't rate you for humour :P
1Kirik3
18. Oct 2022 · 10:35 UTC
I love theme of this game, but i thing there can be some more mechanics that varity gameplay (bigger ship - more projectiles, different enemies, bonus that make ship smaller or something else)
Alexzoin
19. Oct 2022 · 18:36 UTC
I like the idea of just adding ships onto a main ship by bisecting them. Cool idea.
BathPirate
19. Oct 2022 · 19:14 UTC
What a pity there is no web version :(