Reference Frame by cottontshirtz
A tense action arcade game made in a single day, as I am a busy adult with many important things to do™. Click and drag to crash your ship through the enemies! Just be sure you aren't stuck in cooldown!
https://cottontshirtz.itch.io/reference-frame
| Itch.io WebGL | https://cottontshirtz.itch.io/reference-frame |
| Original URL | https://ldjam.com/events/ludum-dare/51/reference-frame |
Ratings
| Given | 6🗳️ | 7🗨️ |
Feedback
Henrik Ganard
03. Oct 2022 · 06:15 UTC
Where can i play the game?
🎤 cottontshirtz
03. Oct 2022 · 12:37 UTC
@henrik-ganard Sorry about that, didn't realize that the itch link wasn't showing. Added it to the description.
Henrik Ganard
03. Oct 2022 · 12:51 UTC
I love it when a game mechanic first seems simple and then you realize that the rabbit hole goes deeper. To use extra moves to line up the enemys was alot of fun. Thanks for making this game.
LDJam user 300745
03. Oct 2022 · 16:07 UTC
Interesting game. I tried to wait by attracting enemies and crushing them. But when they come from all directions, they kill me because I don't have the energy to make a new move.
Tygrak
03. Oct 2022 · 16:08 UTC
Cool execution of a simple concept. When I got the second ship I was very excited! One tiny thing that is a bit annoying is how at the start the respite phase is a bit boring and could probably be skipped, after you die you just want to get back to the more interesting parts!
Literally Void
03. Oct 2022 · 16:13 UTC
I love the simplicity of this game! I feel like it might have been better if enemies spawned at random distances, to mix things up a bit and make it so enemies aren't just a "circle" surrounding the player -- but that's a minor complaint (if that!)
TheBookSnail
04. Oct 2022 · 01:17 UTC
I like it. Feels innovated. The game is surprisingly relaxing. I agree it needs some different enemies in later stages but maybe that was outside the scope. In some of the games I've played the 10 seconds doesn't work so well but it feels good here.
Jonah_SRG
04. Oct 2022 · 22:38 UTC
The instant dashing is satisfying. I was only able to keep my second ship alive for a couple waves because I was so tempted to try foolish maneuvers to survive with many enemies. The graphics and sound are simple but functional, and I like the sonar effect and accompanying sound when the dash is restored. Well done!
Redneb
06. Oct 2022 · 20:06 UTC
Wow. I survived 19 waves. When the second plane appears, it becomes more difficult. Very simple idea and very good implementation. One of the best games I've played on this jam. The graphics and sound match very well. I especially like how reloading is visually displayed on the plane itself. Super.