10 Seconds or Less by kleinzach
In the near future, competition in the pizza delivery space has grown so fierce, that the only way to compete is to promise delivery times as low as possible. Scientists at your employer have made a breakthrough, time travel. There is now no limit to making your deliveries* in 10 Seconds or Less**.
* From the customer's frame of reference.
** Otherwise it is coming out of your paycheck.
How to Play:
Hold W/S or Up/Down arrow to move.
Hold A/D or Left/Right arrow to strafe.
Press Space to Jump.
Collect Stop Watches to allow time travel.
Hold Shift to reverse the time of the world, assuming you collected enough stop watches.
Reach the customer at the end of the level, hopefully in less then 10 seconds.
Collect all of the letters in "PIZZA" on each level in a single challenge run. Collect them all in a single run, to unlock... nothing since this I didn't have time. It just changes the color of the stage in the Level Select.
Levels are not unlocked, feel free to skip one if you find it too hard.
Press Escape to return to the main menu.
Tools Used:
Unity
Magica Voxel
Audacity
Visual Studio
All art, audio, and code created by me in 72 hours.
| Itch.io Page | https://kleinzach.itch.io/10-seconds-or-less |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-seconds-or-less-1 |
Ratings
| Overall | 589th | 3.5⭐ | 23🧑⚖️ |
| Fun | 656th | 3.295⭐ | 24🧑⚖️ |
| Innovation | 710th | 3.182⭐ | 24🧑⚖️ |
| Theme | 714th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 400th | 3.881⭐ | 23🧑⚖️ |
| Audio | 577th | 3.132⭐ | 21🧑⚖️ |
| Humor | 377th | 3.219⭐ | 18🧑⚖️ |
| Mood | 815th | 3.184⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
My overall take the biggest problem is the controls, graphics were nice, voxels are always a plus for me! -Peter
i like the night variations, alot like my other games
The game is really really hard, and the controls are floaty
Its a fun and great mechanic and has great potential
also found this funny bug lol

I liked the voxel art and the amount of time that clearly went into the levels and environments. The three different "zones" all felt different, with different hazards and tricks to move around. The theme is amusing (time-traveling pizza boy) and fits the atmosphere of the game.
I have a couple small comments on the gameplay:
- As others have said, the movement is a bit sluggish (particularly turning). Obviously this kind of game is about controlling your movement and momentum effectively, but I think it may have helped to make the turning a little bit more responsive since you have to dodge things with such precision.
- I liked the isometric view, but it sometimes made it hard to line things up, particularly when jumping (and particularly with the girders in the construction level). The cyclist's shadow helped here, and I'm not sure what else you could have done, but it was a little bit of a pain point.
Other than that, the core gameplay was really solid. Dodging things correctly felt good, and you let the player restart early if it was clear you wouldn't make it in time (although I wish the "R" button worked on the game over screen as well). I particularly liked the bonus "PIZZA" letters hidden around the map. Were these originally going to unlock the night modes?
Music was pleasant, if a little short. It would have been nice to have other audio like car horns, pedestrian noises, and impacts when you jump and land, but obviously you can't do everything with 72 hours and a one-person team.
I drew the pizza guy and added them to the fan art compilation on [my profile](https://ldjam.com/users/jeremy-ryan/).

Thanks for making this, and good luck during the rest of play and rate!
I think in hindsight I agree with the controls being a little sluggish. Everything is straight physics with very little manipulation of that, but that didn't really lend itself well to some of the tricky mobility needed for all the levels.
Also, like has been pointed out, I found the physics hiccups sometimes funny (I finished the rest of the level like this!)

I think the steering could have been responsive for me it felt to slow. Love the interpretation of the theme very well done.