Every Ten Seconds by EOShadows

Note: I have found that for some reason the player's down animation won't show in the embedded version of the game. The game is still very playable, but if you play using the Windows build you'd get to see the character's face.
Every. Ten. Seconds.
Every ten seconds something happens.
It's either a new task, a hurricane of projectiles, or freedom.
In this top down, pixel bullet hell game, you must try to survive as long as you can. Playing as a little spirit wearing a pumpkin, you must keep your health from dropping to zero as you are forced to complete tasks. There are obstacles to get in your way of this, however. There is a clock, and it is ticking. Every ten seconds you are faced with more than just new tasks.
One of such events is of course the tasks. You are commanded to complete some form of task that involves interacting with objects. To accomplish that can be as simple as interacting with a single object, or can involve having to obtain a particular item to use on another object. You must complete a task before the next iteration of 10 seconds finishes, or else there are massive penalties that can cut down your health by a lot.
Another of these events is a bullet hell style storm of shadowy bullets. Try to outlive this, but watch out. As the game progresses these storms get rougher.
And finally, another is the grace of nothing. You are given 10 seconds without having to worry about a task or deal with bullet hell.

However, that is not all. Regardless of whether it is a task, a bullet hell, or a break, there are enemies roaming the little space you have that aim to harm you. Best not get close to them.
Despite all of these obstacles, whatever being has put you through this confusing torture, you won't let them have the satisfaction of watching you give up. Survive as many iterations of this cycle as you can to spite the being that did this to you.
Controls:
- WASD/arrow keys/right thumbstick to move.
- Enter/gamepad button A to interact with something.
- Space / Escape / gamepad button B to pause the game.
| Known bugs | https://eoshadows.itch.io/every-ten-seconds |
| Recommended | https://eoshadows.itch.io/every-ten-seconds |
| Original URL | https://ldjam.com/events/ludum-dare/51/every-ten-seconds-1 |
Ratings
| Overall | 844th | 3.25β | 26π§ββοΈ |
| Fun | 656th | 3.295β | 24π§ββοΈ |
| Innovation | 824th | 3.042β | 26π§ββοΈ |
| Theme | 567th | 3.667β | 26π§ββοΈ |
| Graphics | 567th | 3.646β | 26π§ββοΈ |
| Audio | 745th | 2.5β | 26π§ββοΈ |
| Humor | 795th | 2.432β | 24π§ββοΈ |
| Mood | 892th | 3.087β | 25π§ββοΈ |
| Given | 18π³οΈ | 27π¨οΈ |
Thanks, @vilmantas! Funny thing is that was all planned originally. I thought of having some small but difficult thing you have to do in order to escape the cycles, but I kind of quickly realized I wouldn't have time for that. As to the extra land there is actually a bit of land currently being hidden by a mask that I didn't get around to having get revealed xD.
This is largely personal preference, but I think the font you've used looks a bit out of place with the rest of the art. I'd recommend using a pixel font, instead; there are some really great CC0 ones that I keep going back to (e.g. [m5x7](https://managore.itch.io/m5x7) and [monogram](https://datagoblin.itch.io/monogram)).
@megafuze Thanks for playing, I'm glad you liked it!
@beetlebox Thanks for playing! Darn, thanks for the feedback. I can never seem to get those sound effects right apparently haha. Glad you enjoyed everything else though!
@mattguil Thank you very much, I'm glad you liked it!
@vera-babchenko Thanks so much for playing, I'm glad you liked it!
@gossian Thank you so much for playing, I'm glad you enjoyed it! Yeah the imbedded stuff is weird, sorry about that. Thanks for the input about the movement though, that is definitely interesting.

96 iters. is that the high score so far? π
What's yours?
I love that every time I play one of your games it's a significant improvement from the previous one. Keep em coming! This one had some really nice artwork, although I personally don't like the shaders used to apply filters, it's probably just my opinion but I feel like it takes away from the pixel aesthetic. Otherwise, great work :)