Space Kitten by Renan Felipe
This game was developed for Ludum Dare 51 Created by me @Renanartdev.
Help the space kitty restore order to his spaceship, facing different challenges through space. Grab.
Controls Arrows - Move C - Jump X - Shoot Z - Grab
R- Restart Enter or C - Next level Z - Select Level

Ratings
| Overall | 41th | 4.015⭐ | 36🧑⚖️ |
| Fun | 24th | 4.059⭐ | 36🧑⚖️ |
| Innovation | 286th | 3.176⭐ | 36🧑⚖️ |
| Theme | 113th | 3.926⭐ | 36🧑⚖️ |
| Graphics | 16th | 4.353⭐ | 36🧑⚖️ |
| Audio | 44th | 3.924⭐ | 35🧑⚖️ |
| Humor | 114th | 3.276⭐ | 31🧑⚖️ |
| Mood | 99th | 3.652⭐ | 35🧑⚖️ |
| Given | 10🗳️ | 0🗨️ |
start real simple then on the way got more thing to do nice with the tutorial signs.
Lvl 7 is a little Hard imo.
Well done!
I feel like the jump is a bit slow/heavy but apart from that it's really cool. The gameplay idea is classic but well executed
Art work's great too, all in all a great game!
The level design is quite nice: challenging but still doable !
My cat hated all those *meows* *meows* tho :joy_cat:
I worried I was going to fumble with the action buttons, but managed in the end.
Graphics are great and tunes fit very well with the rest of the aesthetic.
Good work!
Played through and can admit that it's pretty nice one. It's a good example of 10-level cap platformers, however to my taste it was slightly... predictable? Dunno, like something is missing.
But anyway a good entry, dude, especially for solo!
What I missed the most was some difficulty. There was nothing puzzling about the levels and the difficulty was pretty much only in *some* tight jumps. The 10 second timer was a good motivator but it was a lot less interesting once I saw that there is still a long grace period before the crusher actaully reaches the player on most levels.
Two small bugs I noticed: one, the player can be "beaten" just as the crusher gets to the cat, in which case the "Level clear" window shows, but the level is still restarted. Two, if you clear a level, but then click to go back to the level selection screen, the next level is not unlocked, you need to replay the level you just beat (only noticed this because the Z key drops you back to the level select).
The graphics were clean. Audio-wise stuff sounded alright (meow meow meow), maybe the SFX could have been a bit quieter compared to the music.