Time To Go by Iancplatt341
For Best Experience, play in full screen.
Update: - Fixed baby infinite dash - Fixed dying during intro dialogue - Added timer - Fixed Score not transferring between levels - Fixed Health not transferring between levels
| Github | https://github.com/jakmik2/timePassing |
| Original URL | https://ldjam.com/events/ludum-dare/51/time-to-go |
Ratings
| Overall | 1199th | 2.6⭐ | 22🧑⚖️ |
| Fun | 1119th | 2.65⭐ | 22🧑⚖️ |
| Innovation | 1083th | 2.65⭐ | 22🧑⚖️ |
| Theme | 777th | 3.45⭐ | 22🧑⚖️ |
| Humor | 535th | 2.917⭐ | 20🧑⚖️ |
| Mood | 1090th | 2.722⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 15🗨️ |
Feedback
Lautilaj
04. Oct 2022 · 03:03 UTC
Nice game and beatuiful art! Come and see mine and rate it!
PartySquadMember
04. Oct 2022 · 03:07 UTC
Unique use of the theme for this game. The change is significant enough between the characters to really change the flow of the game. My only advice would be to add something that allows us to know what the ability changes are between the characters before playing. They were simple enough to figure out, but I still was confused in the beginning even knowing what the theme was.
khaotom
04. Oct 2022 · 03:12 UTC
I like the speed of the characters. Having 10 seconds with each character was a fine use of the theme. I think being forced back to the entire beginning of the game after missing one jump is a little too brutal though.
PhoenixofForce
04. Oct 2022 · 17:48 UTC
Nice idea. The arrows were a bit hard to see, but it wasnt a major hurdle- Well done!
resacaGames
05. Oct 2022 · 00:05 UTC
Funny game! Died a couple of times while reading the intro text, apparently the mouse doesn't lock, so I changed to baby while reading and yeeted myself to some hole near the start. Beside that it was great... even though I didn't made it that far.
BoxedMeatRevolution
05. Oct 2022 · 00:15 UTC
Great concept, but a little bit too short. It wasfun to fly through the levels as a baby.
Bredera
05. Oct 2022 · 13:41 UTC
Really liked the art and music. Controls were a bit janky but worked pretty well.
settings
07. Oct 2022 · 01:24 UTC
TIME TO GO! I found it very chaotic, in a funny and positive way. I liked how the wall jump was reminiscent of Mega Man X, Zero and Hollow Knight. I think at this point, even though the game lacks polish, everything works in a cohesive way... maybe some placeholder sound effects would have worked well here!
Sk Katea
10. Oct 2022 · 07:20 UTC
Original theme application and color palette
Doraemon
11. Oct 2022 · 04:36 UTC
Cool game!
amarokczukay
18. Oct 2022 · 00:12 UTC
interesting art i must say. the idea is nice, but the music was bothering me a bit, and i found the background parallax kinda weird, it made me feel dizzy, but it may be on purpose haha