Time Surge 3: A Giant Leap Too Far by HitchH1k3r
Responding to a mysterious distress signal you arrive at a derelict spaceship. Will you be brave enough to board it, clever enough to uncover it's mysteries, and fast enough to find your way back?
It's one small step for a game, one Time Surge 3: A Giant Leap Too Far for us all. Climb aboard and find yourself...
Reading Ship's Logs 
Going For A Space Walks 
Playing With Mirrors 
Running For Your Life 
...but you better hope your equipment doesn't malfunction or every 10 seconds you might lose yourself.
Controls
- Move - Arrows / WASD / ZQSD
- Primary Action (High Energy Remote Agitator) - *X / N / Enter *
- Secondary Action (Emergency Recall Button) - C / M / Space
Tips and Tricks
- In the event your equipment is vandalized, and now seems to operate fully automatically, it is worth learning what holding down the button once assigned to it does.
- The final challenge involved 8 terminals, if you get stuck, try re-reading them all (pay close attention to the last line of each).
Known Bugs
- None so far (Oct. 3, 2022)
Version History
Oct. 3, 2022 :: v1.0 - Jam release
Karma Questions
Answer questions in the comments to get hearts (this is a temporary measure, to get better quality comments, while the site improves)!
We have 2 hearts to promise
- Question 1 (½ :heart:) Did you get stuck, where (why if you can), did you persevere or quit?
- Question 2 (½ :heart:) What "area" of the game was your favorite, lest favorite, and how many did you see?
- Question 3 (0 :heart:) If a future ludum dare theme is "10 seconds" or "loop" related (maybe even "outer space"), should we make another installment of Time Surge?
- Question 4 (1½ :heart:) We had a few more ideas cut for time, but out of curiosity what are some ideas for more non-lethal obsticles to slow down the player.
| Itch.io (HTML5) | https://hitchh1k3r.itch.io/time-surge-3 |
| Original URL | https://ldjam.com/events/ludum-dare/51/time-surge-3-a-giant-leap-too-far |
Ratings
| Overall | 459th | 3.632⭐ | 21🧑⚖️ |
| Fun | 544th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 366th | 3.579⭐ | 21🧑⚖️ |
| Theme | 928th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 707th | 3.447⭐ | 21🧑⚖️ |
| Humor | 445th | 3.083⭐ | 20🧑⚖️ |
| Mood | 452th | 3.583⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 8🗨️ |
At first I was also thinking that the 10 second part was missing, but after the arrest it was there. I think that if I would expand the game, I would probably scratch the "every 10 second teleport" and stay with the button teleport (since I think that it was a bit annoying and not tied to a deep puzzle mechanic).
And last but not least: I was enjoying the music. Thank you for your great work!
EDIT:
I forgot to answer your questions...
1) I didn't really got stuck, I just had to look around a bit, since the ship has a maze like structure. The puzzles were also not too hard
2) I think my favorite part was when you first got the gun and learned the teleport mechanic. My least favourite part where the corridors, where you just had to go to the crew chambers, because otherwise you would not have enough time
3) To be honest, I don't think that the loop mechanic was the best part of the game. I think sticking to the teleport based puzzles is enough.
4) Conveyer belts, time based doors (which automatically open and close), carrying a heavy object
Much liked the space bit, quite easy but it's much fun after scratching my head to understand the rest haha
A very small problem for me is that sometimes I would unlock things without understanding why, so probably I've missed a few things ..
Music is also very cool, still listening to it as I'm writing this :)
The final puzzle was also far more simple than I expected, which slowed me down a little as I suspected I was missing something more complex. The nature of the game also makes you rush read everything, which can make you overlook details in the story. It would also be great if there as an audio cue when a terminal locked/unlocked something, as this isn't always clear.
I also expected the mirrors to play a larger role, but it seems they're only vital in the tutorial sections.
In all, great work!
I did get stuck a bit during the tutorial, because I didn't think of trying to shoot diagonally and then later I got more stuck in the warp core room, but I did manage to solve it eventually.
To me the 10 second mechanic felt like a frustrating addition, really liked the puzzles and teleport mechanic though.
Innovative gameplay!
Had a blast playing it, one of my favorites of this Ludum Dare!