Life Passes You By by Cosmonautical

This game is incredibly short. You should be done in 5 minutes.

You can play in the browser on Itch
In Life Passes You by, every 10 seconds 10 years of your life occurs. You only have moments to make bold decisions that will define the person you are, or you can simply choose to not act at all.. and let life pass you by.

| Link | https://cosmonautical.itch.io/life-passes-you-by |
| Original URL | https://ldjam.com/events/ludum-dare/51/time-passes-you-by |
Ratings
| Overall | 156th | 3.96⭐ | 52🧑⚖️ |
| Fun | 620th | 3.347⭐ | 51🧑⚖️ |
| Innovation | 99th | 3.99⭐ | 52🧑⚖️ |
| Theme | 46th | 4.34⭐ | 52🧑⚖️ |
| Mood | 12th | 4.54⭐ | 52🧑⚖️ |
| Given | 46🗳️ | 66🗨️ |

The speed at which stuff flies by is definitely the point of the game, but I think I could slow it down just a bit to still capture that experience, but make it more accessible.
@ty hahaha that's how I felt through a lot of the production, I had to take a long walk and just think about life for a bit at one point
I didn't just enjoy it, but I was moved by it. I loved this experience
A nice game, good reflective piece. I know you had your hands tied because of the theme, but I found the decisions far toon fast. It meant I couldn't really read most of them. I think maybe that's intentional because you want people to feel like there's so much to do but you can't do it all. Just was a little frustrating when I'm trying to read stuff and another one pops up on top of it. So I ended up pressing choices without reading them.
Always nice to have a game that you can reflect on.
Absolutely moving. The music and overall aesthetic were completely on point and lead to this really melancholy and almost nostalgic mood. The prompts came by fast and sometimes I'd have to select an option without fully reading the prompt or do nothing, but it was very clear that that was the point and it was executed beautifully, it really drove home the feeling that life comes by extremely fast and you won't have the time to do everything you want to. It was a really great touch to have everything you've done play back at the end, it honestly caused me to reflect not just on the choices made in the game, but my actual life.
You don't have a game here my friend, you have art.
5's across the board.
Absolutely stunning. I wish I could play it with things a wee bit slower so I could read what I was missing.
The only critique that I really have is it took me way too long to realize that I had to just ignore a lot of the popups because once the timer was done you couldn't pick *anything*. I think either having all the options disappear at the end, or having the cards popup without options for a few seconds before providing options so that we get the chance to pivot our eyes could create a more relaxing experience.
But part of life is letting go of what you can't hold. And this pushed on that so, so well.
I'm truly stunned. Thank you.
Great work!
>_Moments fleeting by._
>_In each, important choices._
>_How will your life be_
I wanted to make a game that meant something to me, and spoke about my owns struggles with the burden of choice in a world with infinite options and finite time.
I'm really glad that other people resonate and sympathise with this experience as well, reminds me that I am not alone in this world.
However I found it really hard to keep up the pace, I sometimes didn't even have the time to read the description of events. I also think it lacked a bit of feedback to show your choice has been taken into account, currently the "do nothing" timer keeps going down even when an option has been selected. It's not really a big deal, but it does not help getting in the mood the game tries to convey.
I made decisions without thinkin, some good, some bad.
Was it a life well lived? hard to tell.
However, I think it was a bit too hard to read the text. I know it's part of the charm of the game, but as English is not my native language, by the time the do nothing animation finished, I had only read the title of the note or one of the choices. I ended up reading the answers rather than the prompts because I didn't have time to click on anything otherwise. The fact that the prompts show up fast and sometimes even on others is fantastic (really!), but it was still a bit too fast for me. (I expected missing a lot of stuff, but definitely not almost everything because I was too slow to read T_T).
Amazing game nonetheless!
The credits dedications must be one of my favorites so far too :slight_smile:
Very well done, and thanks for this entry.
The only bad thing, is that I think the theme hurt your game, I'm pretty sure it would be better with a 15 second timer, I can read fast, but a lot people don't.
Overall, it's a pretty beautiful game. Simple and nice. Congratulations!
but don't tell anyone