Lava Crossing by GibsS
Yes it is in fact beatable. Will you make it through the volcano?
Lava rises every 10 seconds so you best get through as fast as possible.
Post jam change: Reduced the rate at which lava rises to make it easier to clear
| Original URL | https://ldjam.com/events/ludum-dare/51/lava-crossing |
Ratings
| Overall | 262th | 3.833⭐ | 26🧑⚖️ |
| Fun | 155th | 3.938⭐ | 26🧑⚖️ |
| Innovation | 241th | 3.729⭐ | 26🧑⚖️ |
| Theme | 195th | 4.083⭐ | 26🧑⚖️ |
| Graphics | 511th | 3.729⭐ | 26🧑⚖️ |
| Audio | 207th | 3.792⭐ | 26🧑⚖️ |
| Mood | 360th | 3.688⭐ | 26🧑⚖️ |
| Given | 36🗳️ | 31🗨️ |
At first the controls seemed a little slippy, but after a few tries I was able to cross the lava so it's probably fine. It would be nice to have some kind of indicator of how close you are to completing the crossing.
On the one hand, it's satisfying to go further during a good run, on the other, some of it can feel a bit luck based (though it also feels like there is a bit of a system in place to guarantee that there always is some sort of possible path? I.d.k.)
Best score so far (after 5 to 10 tries I think?): 256 meters left (66% to go).
The indication of the topology where the lava is coming up in the next cycle is amazing. Works really well. Good game!
A simple distance tracker would be nice.
Did you use Perlin noise to generate the level?
@remco If you are not fast enough, the way might be entirely blocked
@owca Yep, the height map is entirely generated using perlin noise
@matt-barnfield Yeah, there is a distance indicator but it is very hard to make out (at the bottom of the screen)
I've played a similar LD game to this before, but that was square/tile based and the stage would fall out under you. In comparison, the noise generation added SO much to the feel of the game. It looked really good and sold the idea of well, driving in a volcano.
I liked the journey of learning the game over time. At first you realize that lava is VERY dangerous. Even a small pixel will kill you. But you start to understand how it expands when the 10s are up. Then you start to get better at pathing once you can predict how the lava grows. It's super fun! I could only get to 54% though, at which point the lava pools are too unforgiving to bypass (unless there's a luck factor involved). Are you able to clear the game?
oh and one last thing, how do you detect if player touches the lava? do you use some kind of compute shader? I'm curious
Thanks for the game and great job!
I played with both the mouse+keyboard and the gamepad. It's much easier to play on the gamepad! Control on the gamepad seems more responsive and predictable than with the mouse+keyboard.
One of the two is very lacking in mouse+keyboard control:
1. Clearer machine control, less inertia
2. The ability to slow down.
Beautiful, minimalistic art that helps the player to understand what is dangerous, what is not and how the lava will spill.
I liked the game, but I can't get to the end. The longest distance covered is about 66%.
The game is great and well made! :)