Rock the Rule by LL11
You are lost on an abandoned land (with its inside crazy rules)BUT there has a rocket.Try your best to get more oil to launch it and escape.Be careful with monsters on the way and try to take advantage of the rules!
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| Original URL | https://ldjam.com/events/ludum-dare/51/rock-the-rule |
Ratings
| Overall | 1030th | 3.026⭐ | 21🧑⚖️ |
| Fun | 1094th | 2.711⭐ | 21🧑⚖️ |
| Innovation | 651th | 3.237⭐ | 21🧑⚖️ |
| Theme | 928th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 688th | 3.474⭐ | 21🧑⚖️ |
| Humor | 840th | 2.353⭐ | 19🧑⚖️ |
| Mood | 948th | 3⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 5🗨️ |
Art is really pretty but feels like they were for 2 different ideas.
Level and world design is good - you just need to work on the puzzle of getting the barrels and getting them back to the rocket.
Good effort and well done on submitting
Solid entry my dudes
The game was very easy, and I don't have a problem with that at all. I think could add bonus endings for having more and more oil at the end. Another idea is to have new game+ where more oil is needed to launch the rocket.
And can declare this attempt to rogue-like is successfull
It has some troubles(canvas resize, sound feedback), but its not critical
So, good job!
I suggest you think about the choice of assets more. For example, your character model had a sword and shield, but there was no way to actually use them. In that case, I would have removed them from the model. Also, stylistically, knights and monsters + space and rockets didn't make too much sense to me. Using free assets is fine, but the game feels much more complete if they all sort of "match"!
Great work, and keep going!