Le Petit Jardin by auxC
Lowkey gardening with warm summer vibes. Explore, do a task or two, but most importantly put your feet up for a while on the bench, and take in the atmosphere.


Controls
- WASD - movement
- Mouse - look around
- Left Mouse button - interact
- Right Mouse button - cancel/drop held item
Gardening tools
- Shears - cut down the grass
- Watering can - revitalize dry areas and make everything grow faster
- Axe - chop some wood
- Pickaxe - crack some rocks
- Basket - get some apples

| Link | https://auxiliarycarry.itch.io/petitjardin |
| Link | https://auxiliarycarry.itch.io/petitjardin |
| Original URL | https://ldjam.com/events/ludum-dare/51/le-petit-jardin |
Ratings
| Overall | 17th | 4.352⭐ | 46🧑⚖️ |
| Fun | 65th | 4.114⭐ | 46🧑⚖️ |
| Innovation | 364th | 3.58⭐ | 46🧑⚖️ |
| Theme | 951th | 3.227⭐ | 46🧑⚖️ |
| Graphics | 1th | 4.83⭐ | 46🧑⚖️ |
| Mood | 1th | 4.943⭐ | 46🧑⚖️ |
| Given | 27🗳️ | 18🗨️ |
I was so impressed too when I saw the "secret" :heart_eyes: was there a way to interact with it ? I didn't find it !
Thank you again for this moment :)
I loved this such a chill and relaxing game the aesthetic and mood are amazing - great work!
Awesome audio design.
Solid mechanics, great audio work and amazing graphics.
Its a very good game.
Day/night cycles are always fun. I always love the warm colors of the sunset in games.
I love how tactile all the tools feel. I think that two factors contribute to that: everything is mouse controlled, and you can only hold one thing at a time. Or, to put it a different way: this game could be translated to VR and the controls would be basically the same. (Basically, I was thinking this would be a good VR game while playing it. :smile: )
The humming is also a very nice touch.
Overall this is probably the coziest entry I've played yet. Very good work!
In response to criticism of how we handled the theme: We just wanted to make a game that was on the relaxing side, as most of the 10 second ideas we considered were either too frantic or stressful. The day night cycle switches through phases in 10 second intervals, making the garden grow and change. Is it a very light take on the theme? Yes, that's fair to say. Could we have fleshed it out more with different plants growing at different times, seasons changing bringing leaves to rake and snow to shovel? We very much wanted to! It is however a game jam, and what we ended up making is what we managed in the 72 hour window.
Statement of fact: everything here was made in the allotted time, and the work started after the announcement of the topic. We've been participating in this jam for a while, there are a ton of games you can look at to see if this one is an outlier.
Finally I'd like to say I really don't appreciate the comment you left on our itch.io page. It's one thing to be critical, but no need to cuss us out.
this is the very game jam we added "casual" for people who didn't want to participate but yet you entered the "jam" and didn't even follow the theme of the jam. now two gold medals have gone to people who didn't even care about the competition or follow the theme of the competition instead of people who actively participated in it and followed the theme, the theme we only have to make sure nobody cheats in the competition. you failed to meet the theme and thus should have been disqualified. though you did make a game. I give you that.
as for the cussing. I am sorry, I'm just rather vulgar and didn't mean it personally. but if you take out the profanity I still stand by what I said. though I will change my rating on itch.io from a 1 star to a 2. as I only give one stars to game I feel didn't even try, and clearly you did atleast that.
Can't say I agree with your interpretation that we don't care about the jam(competition?) or the Theme. We gave it an honest shot, and people rated according to how they liked everything. We celebrated after hearing the results, the artist and level designer got hyped and are working on a small update. Hell, I even called my mom overseas to tell her we made something cool. :D
It is nice to see people play and enjoy a game you made!
In response to claims about cheating and the role of the Theme category: You are not the arbiter of who gets to participate in the jam, nor do you get to decide who gets disqualified. Sorry to say, but arguing competitive integrity from an anonymous account with a fake game is grossly hypocritical.
You should give the rules a read, everything is explained clearly under this link https://ldjam.com/events/ludum-dare/rules. You might not care about how we tried to do the theme, but maybe at least you'll respect this quote from the official link above:
"It is fine to prefer games that do use the Theme, but don’t be a rude about. A game made in a weekend doesn’t always turn out the way you hope."
also how happy you are about your win isn't of debate either. it holds no water to my issue.
my point is this: i suggest you look into how almost every film and short story competition does there events. if you don't follow the theme, they disqualify you. all jam and compo devs should have to follow the theme. if the rules state otherwise then we need a rule change. other wise this entire site is meaningless. obviously it isn't as casual is an option now. but yet without people forcing themes to be followed every category is casual. as of now the medals, praise, and acylation's are meaningless as i could just upload the entirety of lets say: Disco Elysium, say i worked on it in 72 hours, win gold in every category, and not follow the theme and you couldn't prove i didn't work before the jam because you can just ignore the theme. its unfair to contestants who actually do the game jam.
again im NOT saying you have. the main issue here is that there is a clear issue with the jam and it needs to be fixed.
Also: we ARE the contestants that "actually did the game jam". That you think otherwise is your opinion, and the only thing you can decide arbitrarily here.