Treasure Mapper by TwistedHawk
You are a treasure hunter looking for your treasure! Watch out though! Mummies and holes lurk everywhere! Get to the chalice in 5 levels and claim the treasures as your own! In addition, look for the force fields and planks that can help you with mummies and holes. They may be very useful in your hunt!
Controls
- Arrow Keys to Move
- During the planning phase, you can fast forward by pressing return.
- Escape Key - Pause
Credits: - Background Theme used from https://opengameart.org/users/codemanu with CC Licensing - Sound Effects used from https://opengameart.org/users/subspaceaudio with CC Licensing
| Link | https://twistedhawk.itch.io/treasure-mapper |
| Original URL | https://ldjam.com/events/ludum-dare/51/treasure-mapper |
Ratings
| Overall | 1112th | 2.895⭐ | 21🧑⚖️ |
| Fun | 1197th | 2.368⭐ | 21🧑⚖️ |
| Innovation | 422th | 3.5⭐ | 21🧑⚖️ |
| Theme | 325th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 823th | 3.237⭐ | 21🧑⚖️ |
| Humor | 883th | 2.25⭐ | 18🧑⚖️ |
| Mood | 1009th | 2.895⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
Otherwise very fun! I like the concept, and learning the enemy patterns was enjoyable. I like how most levels had a few branching paths to choose from. The levels that didn't have branching paths were the ones where waiting became a real pain.
I think the puzzle mechanic could have been more finely tuned. For example, the enemies didn't always end up in the same point in their path during the observation and planning phases, making it mostly a roll of the die on how to time your movement.
I think it could have been neat to add more options to player movement, such as doubling back on yourself (or waiting). In the end, I didn't feel like I had enough tools to really be successful, at least without making a lot of short moves.
Like I said, I really like the vibe you had!