FLARE by kesha
https://cownamedsquirrel.com/flare/
Face the mighty red dwarf if you dare.
Here's some hints if you don't know how to start and/or frustrated with our masterpiece: - You need to charge your space drive to escape the system - Emergency injection is for emergency, don't use it unless you know what you're doing. - You need to keep your reactors online as much as possible. - Reactors may require more than one attempt to kickstart, spam ignition buttons to kick them off - Overrides route power from systems to drive, overriding main reactor is the most efficient way of charging, but it diverts power from the system and could get you in trouble - There's three different endings
| Link to the game | https://cownamedsquirrel.com/flare/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/flare |
Ratings
| Overall | 1182th | 2.696⭐ | 25🧑⚖️ |
| Fun | 1178th | 2.478⭐ | 25🧑⚖️ |
| Innovation | 393th | 3.545⭐ | 24🧑⚖️ |
| Theme | 558th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 877th | 3.119⭐ | 23🧑⚖️ |
| Audio | 712th | 2.738⭐ | 23🧑⚖️ |
| Humor | 862th | 2.3⭐ | 22🧑⚖️ |
| Mood | 923th | 3.048⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 28🗨️ |

(Kickstarting a reactor may require pressing button more than once)
Although keep in mind that using main reactor override diverts power from all systems, so you only want to use it on healthy ship
They are in the same order they appear in ship status area (upper right)
Also there's some critical systems like heating, oxygen regen and hull. If they are dead, pilot is dying. Those systems have a priority while recharging.
The game has a lot of potential, maybe more instructions and a tutorial would help.
While a tutorial might not really be the best choice for this game, a few help texts that explain what the buttons do, what they influence etc. would be really helpful.
The graphics are fine for a game jam game, I actually like the poorly drawn spaceship in the intro. ^^ Generally the intro is done well, except that it should state the "mission" of the game (i.e. fix the drive and escape from the star).
The sound was a bit too loud, especially the first explosion was louder than expected.
I really don't think you can just throw the player into a stressful environment like this with completely obtuse controls and expect many people to figure it out. It's information overload. Maybe another way to implement this would be to have multiple levels, where each level gives the player a new control panel to work with. That way, you can give the player an easy control panel and scenario right at the start so they can get familiar with the game's base mechanics.
Took me a while to figure out what to do . Had to read your description but even then i could not survive. Must have done something wrong. I can say for certain though that the sound design is very nice. Really put you under pressure. Visuals are cute. Except the red dwarf explosions those are not cute those are scary. :-)
Well done. Great entry.