FLARE by kesha

[raw]
made by kesha for Ludum Dare 51 (JAM)

cover.jpg

https://cownamedsquirrel.com/flare/

Face the mighty red dwarf if you dare.

Here's some hints if you don't know how to start and/or frustrated with our masterpiece: - You need to charge your space drive to escape the system - Emergency injection is for emergency, don't use it unless you know what you're doing. - You need to keep your reactors online as much as possible. - Reactors may require more than one attempt to kickstart, spam ignition buttons to kick them off - Overrides route power from systems to drive, overriding main reactor is the most efficient way of charging, but it diverts power from the system and could get you in trouble - There's three different endings

Ratings

Overall 1182th 2.696⭐ 25🧑‍⚖️
Fun 1178th 2.478⭐ 25🧑‍⚖️
Innovation 393th 3.545⭐ 24🧑‍⚖️
Theme 558th 3.682⭐ 24🧑‍⚖️
Graphics 877th 3.119⭐ 23🧑‍⚖️
Audio 712th 2.738⭐ 23🧑‍⚖️
Humor 862th 2.3⭐ 22🧑‍⚖️
Mood 923th 3.048⭐ 23🧑‍⚖️
Given 31🗳️ 28🗨️

Feedback

Rose
03. Oct 2022 · 20:05 UTC
I like the concept but you might want to share a few hints about how to play. The Sector Chart makes sense. I played around with the Reactor Controls and discovered that I need to hold down the Fuel Injection button, but I haven't made much progress beyond that. I like the mysterious spaceship controls, they're just a little too mysterious for me.
🎤 kesha
03. Oct 2022 · 21:42 UTC
@rose try keeping reactors online instead, emergency injection is for emergency (for instance when you reactors are out of charge completely).

(Kickstarting a reactor may require pressing button more than once)
c4ris
03. Oct 2022 · 22:46 UTC
There is a lot of thought put into how this game plays but because of that I feel that there isn't a lot of time allowed for the player to take apart and figure out what they are supposed to do before things start happening around the player. It's a little bit disorienting and confusing for the player. The intro video and art look incredible!
Fenrei
03. Oct 2022 · 22:53 UTC
concept has a lot of potential, but the game being so hard to understand when its so short feels like it leaves the player confused as to why they lost, and not in a good way.
Mr_DanH
03. Oct 2022 · 22:54 UTC
Cool game, but I tried about 10 times and couldn't figure how to build enough charge before my ship exploded (closest I got was 75%). I didn't really understand what the row of lights in the reactor controls were telling me.
🎤 kesha
03. Oct 2022 · 23:08 UTC
@mr-danh the trick is to keep reactors going at all times. After each flare you have to kick off both. Then you have a choice - if you want to recover the damaged systems or charge drive faster (using overrides).
Although keep in mind that using main reactor override diverts power from all systems, so you only want to use it on healthy ship
🎤 kesha
03. Oct 2022 · 23:11 UTC
@mr-danh about row of lights - they are showing which systems are charging now. Try switching aux override on to see drive light goes green.
They are in the same order they appear in ship status area (upper right)

Also there's some critical systems like heating, oxygen regen and hull. If they are dead, pilot is dying. Those systems have a priority while recharging.
Reyansh
04. Oct 2022 · 08:05 UTC
I could not understand the game at first or even after reading the comments, I suggest like a how to or like a tutorial at the start of the game.
🎤 kesha
04. Oct 2022 · 08:24 UTC
@reyansh tutorial would ruin all the fun, this game is very easy when you know which buttons to press.
Lemare
04. Oct 2022 · 08:36 UTC
The first explosion scared the sh*t out of me haha. I had my audio set to a way to high volume. It's a hard game and tried for about 10 tries, but gave up since I could figure out properly how to avoid takes so much damage every time.
🎤 kesha
04. Oct 2022 · 08:54 UTC
@lemare you need to keep reactors online! keep kicking them off, both reactors are charging way faster than flare damages your systems, you can even keep aux override on at all times :smile_cat:
CantThinkOfAName
04. Oct 2022 · 17:33 UTC
I FINNALY DID IT!!!!!!! YES!!!!
🎤 kesha
04. Oct 2022 · 19:31 UTC
@cantthinkofaname congratulations! I hope you didn't become allergic to space travels 😅
Vivat-vector
05. Oct 2022 · 12:34 UTC
I don't really understand the mechanics of the game. I try everything by trial and error.
The game has a lot of potential, maybe more instructions and a tutorial would help.
🎤 kesha
06. Oct 2022 · 21:37 UTC
@vivat-vector did you try spamming ignition buttons?
MarcoDeevil
07. Oct 2022 · 17:19 UTC
Some kind of tutorial would be appreciated. Very nice graphics and idea! Audio of explosion was tooooo loud, should be a warning there xD, my ears blooding
binaryDiv
07. Oct 2022 · 17:45 UTC
Likes others have said: The game is really hard to understand and lacks help texts. Due to the time limit it's very hard to find out what's happening by trial and error, there just isn't enough time to play around and see what happens. Also, there isn't even a lot of controls, so it very much feels like not being in control of anything really...

While a tutorial might not really be the best choice for this game, a few help texts that explain what the buttons do, what they influence etc. would be really helpful.

The graphics are fine for a game jam game, I actually like the poorly drawn spaceship in the intro. ^^ Generally the intro is done well, except that it should state the "mission" of the game (i.e. fix the drive and escape from the star).

The sound was a bit too loud, especially the first explosion was louder than expected.
ZungryWare
08. Oct 2022 · 06:42 UTC
I literally could not figure out a single thing about how this game works. If that's the point, then you need to work on making the player feel like the things they're doing actually are having some sort of effect. I flipped all six of those switches and for the life of me I have no idea what they did besides scroll some text on the monitor and change some blinking lights. I don't know what any of the icons in the top right mean. I couldn't even focus on the task at hand because every ten seconds, and overly loud explosion interrupts me. Players need a safe environment to learn how the game works at a base level.

I really don't think you can just throw the player into a stressful environment like this with completely obtuse controls and expect many people to figure it out. It's information overload. Maybe another way to implement this would be to have multiple levels, where each level gives the player a new control panel to work with. That way, you can give the player an easy control panel and scenario right at the start so they can get familiar with the game's base mechanics.
Skel3ton
08. Oct 2022 · 23:06 UTC
Only after playing a few times did I figure out what I could or could not click on, but then I gave up anyway. A tutorial would definitely help
🎤 kesha
16. Oct 2022 · 00:26 UTC
that's why we can't have space travels
Cedric86
20. Oct 2022 · 19:26 UTC
Holy shit the first explosion scared the crap out of me. My volume was way too high. :D
Took me a while to figure out what to do . Had to read your description but even then i could not survive. Must have done something wrong. I can say for certain though that the sound design is very nice. Really put you under pressure. Visuals are cute. Except the red dwarf explosions those are not cute those are scary. :-)
Well done. Great entry.