Ghost Room by Stephen Kyranakis
A short bullet hell survival game. Please go to Itch or download the Windows build from this page to play this game.
| Link | https://balydrap-games.itch.io/ghost-room-1 |
| Link | https://balydrap-games.itch.io/ghost-room-1 |
| Original URL | https://ldjam.com/events/ludum-dare/51/ghost-room |
Ratings
| Overall | 839th | 3.26⭐ | 27🧑⚖️ |
| Fun | 548th | 3.42⭐ | 27🧑⚖️ |
| Innovation | 1061th | 2.7⭐ | 27🧑⚖️ |
| Theme | 630th | 3.604⭐ | 26🧑⚖️ |
| Graphics | 869th | 3.14⭐ | 27🧑⚖️ |
| Audio | 591th | 3.104⭐ | 26🧑⚖️ |
| Humor | 774th | 2.477⭐ | 24🧑⚖️ |
| Mood | 1047th | 2.826⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
I found it a bit easy, but shmups are one of those things that you basically can never balance for everyone because touhou exists as a benchmark many gamers aspire to reach.
I agree with comments about the audio being a bit repetitive. Using softer sounds here might have helped.
Nice work!
- Sometimes turrets spawned right next to me and I couldn't avoid the hit..
- Turrets were varied and introduced different challenges (especially when mixed the right way)
- Proper reactive bgm could elevate the whole package!
it was easy to understand, the controls are great, sounds and visuals are good, congrats!
I did enjoy that the power-up gives me a concrete goal to achieve other than "avoid", that was great! I loved the little details in the art, such as the paintings on the walls and the bullet animations. And, the rhythm created by the bullets and ticking clock was a nice touch!
An enemy spawned right below me which was a bummer.
I think you did a great job of balancing the difficulty and slowly ramping up the challenge. Would be to cool to alter the gameplay after you earn a certain number of collectibles or something.