Poramid by unphook
Poramid is a game about Onubis, Anubis' son, who decided to run his own business as a pyramid builder. guide him as he takes his clients' requests and tries his best at using weird technologies.
this is the post-jam version! it's still not a perfectly balanced game, but it has everything we planned by the start of the jam. the original version only had half of the planned features, and one of them (the catapult) was bugged as hell. both the post-jam version and the original version are available in the itchio page.
opode games is:
kcyred (concept, level design, writing)
mizu (concept, art, writing)
raphaelgoulart (music, art, level design)
unphook (programming, art)
vxdeed (art)
also the Munro font has been used extensively through the game.
this is the post-jam version! it's still not a perfectly balanced game, but it has everything we planned by the start of the jam. the original version only had half of the planned features, and one of them (the catapult) was bugged as hell. both the post-jam version and the original version are available in the itchio page.
opode games is:
kcyred (concept, level design, writing)
mizu (concept, art, writing)
raphaelgoulart (music, art, level design)
unphook (programming, art)
vxdeed (art)
also the Munro font has been used extensively through the game.
| itch.io page (with original and post-jam versions) | https://unphook.itch.io/poramid |
| source code | https://github.com/unphook/poramid |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=87764 |
Here is the link for my video ^-^ https://www.youtube.com/watch?v=M_yvRL9qW5c
The fact that you cannot move the blocks once placed makes this more difficult that one may think at first sight.
good job! And thanks for sharing the source :)
Regarding the gameplay itself - it was quite fun for a while and the textures were a nice touch. I've found, howewer, that moving the bricks to form even bigger and more decorated pyramids got a little too tedious after a while, especially since you had to walk for too long.
I know there was a catapult and a teleport to make up for this, but the catapult, though fun to play with, was too imprecise (that's a tradeoff I guess) and the process of teleporting took way too long for my taste (also a tradeoff, apparently).
Also, it would be great to have a way to destroy or move the blocks after they've been placed. Sometimes, I've accidentally put the block way too close to the next one, causing it to lift up and screw up the whole pyramid. That may be a bit frustrating, especially if it happens near the end and the rest of the pyramid is perfect.
Apart from that, really solid entry, good job!
Didn't really get the hang of the catapult, but aside from that a good game Would love however a way to shift already placed blocks (maybe it would be very slow or something to balance).
It would have been nice if some of the jobs would require (or gently encourage) the use of the other building tools. I tried them all but found them less comfortable then the basic one, so I just ended up going back to it. The spaceship was perfect though. Good work, I look forward to seeing more from you!