No Time For Love by davidtheginger
Note
- For a better play experience, play on Itch.io where the website doesn't force a strange aspect ratio on occasion: https://david-the-ginger.itch.io/no-time-for-love
Controls
- Left click to pick navigate the UI, pick up reactions, and place them on what NPCs have to say.
- DESKTOP VERSION: q/esc to exit the application when no quit button is available.
Overview
Play as someone looking for love in a world where speed dating is all too literal. You have 10 seconds to react to what NPCs have to say in order to win them over or scare them off for good.
Don't be overwhelmed though! You're not expected to be able to understand everything people have to say in one go. Just do you best, have fun, and try again!
See if you can get an ending where everyone wants to date you, or for an extra challenge, try for an ending where almost everyone hates your guts!
We hope you find it overwhelming, hectic, and most importantly fun!
Submission for Ludum Dare 51. Theme: Every 10 Seconds
Credits
Art - Sera @dippitydoop
Audio - Axel @AxelDoesMusic
Programming - David @MeAmDavidPierce
Writing - Darian @darianjshump
| Source Code | https://github.com/DavidTheGinger/NoTimeForLove |
| Better Web Build | https://david-the-ginger.itch.io/no-time-for-love |
| Original URL | https://ldjam.com/events/ludum-dare/51/no-time-for-love |
Ratings
| Overall | 703th | 3.403⭐ | 33🧑⚖️ |
| Fun | 836th | 3.094⭐ | 34🧑⚖️ |
| Innovation | 216th | 3.766⭐ | 34🧑⚖️ |
| Theme | 412th | 3.833⭐ | 35🧑⚖️ |
| Graphics | 187th | 4.212⭐ | 35🧑⚖️ |
| Audio | 216th | 3.767⭐ | 32🧑⚖️ |
| Humor | 227th | 3.548⭐ | 33🧑⚖️ |
| Mood | 383th | 3.656⭐ | 34🧑⚖️ |
| Given | 35🗳️ | 42🗨️ |
One small bug - once you pick up a react, you can't put it back down. Then again, maybe being able to accidentally commit to a reaction is a feature instead :)
You incorporated the "in every 10 seconds" theme so well in this game without making it too busy or overwhelming. Only thing I would add is a few more rounds so that you'd have a chance to interact with the characters again. Right now the ending is a bit sudden. I absolutely love the art style, the music and the sound effects! All the little details makes the game feel polished and enjoyable to play.
I do wish that at the end I had a visual on who felt which way about me, because I definitely didn't remember everyone's names... :eyes:
Great job guys! An interesting idea that fits with the theme of the gamejam!! ^^