Forkin Around by FastAndBlast
Forkin Around is a breath of fresh air in the forklift game scene. Complete orders in a magnificent warehouse full of wares. Every 10 seconds get a delivery of boxes for you to personally sort out! Get to experience incredible box physics and MORE!
UI IS MADE FOR 1920:1080 RESOLUTION
Download Instructions:
Windows - Download Builds1.zip - Unzip Builds1.zip - Run ForkMeat.exe
MacOS - Download MacOS.app.zip - Unzip MacOS.app.zip - Run the App
Controls: - WASD - Driving around
Space - Drop your boxes
Left Click - Throw your top box
Shift - Boost (unlocked during the game)
Follow the lines to find the drop zones, have fun!
Thank you for playing!
PATCH NOTES - Removed LDJam download, didn't seem to be working which confused people - Patched a small bug with pallets

| Official Download Link | https://fastandblast2.itch.io/forking-around |
| Official Download Link | https://fastandblast2.itch.io/forking-around |
| Original URL | https://ldjam.com/events/ludum-dare/51/forkin-around |
Ratings
| Overall | 104th | 4.047⭐ | 34🧑⚖️ |
| Fun | 160th | 3.922⭐ | 34🧑⚖️ |
| Innovation | 345th | 3.597⭐ | 33🧑⚖️ |
| Theme | 145th | 4.161⭐ | 33🧑⚖️ |
| Graphics | 48th | 4.516⭐ | 34🧑⚖️ |
| Audio | 225th | 3.75⭐ | 34🧑⚖️ |
| Humor | 427th | 3.117⭐ | 32🧑⚖️ |
| Mood | 169th | 3.948⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 46🗨️ |
For macOS users:
`chmod +x /Users/$USER/Downloads/MacOS.app/Contents/MacOS/ForkMeat`, and like usual, right click open the binary twice (accepting the prompt).
Cool game! Reminiscent to a game we made a few Jams ago, so I have to like it! I thought it was cool that the boxes didn't really match the job demands, so you had to make little stacks to make up for the slack.
At least on my machine (MBP M1) the perf wasn't the best, and the forklift felt a bit jerky; not sure if that was intended. In the future, it would be great to have a resolution option so that folks like me can actually set the resolution to 1080p (or lower).
And the graphics are literally perfect 🤩
Driving around the forklift feels nice, love how the area is designed so you need to fidget a little to get around some corners. Upgrades are interesting.
Only problem I had was trying to manage different boxes when under the time pressure got annoying.

Visuals are top tier and the basic gameplay mechanics are easy to learn and fun to execute! I loved that you could pack extra boxes on the palette beforehand so when the order comes, you have something there already!
Upgrade shop was also nice. I was bit skeptical about the speed boost before buying, but it worked actually very nicely!
My only real problem with the game was the turning. So I have driven something like this for 7+ years and they turn on the spot XD So I had hard time getting use to having to move forward or backward just to turn. On the other had, it was fun to ram against the walls and not having to fear of breaking anything :)
Overall fun game and I had great time playing it! This feels like a game I could turn back to and play again(this could be really fun as a multiplayer even XD). If you have plans for post jam version please tell me, I am interested :D
Great level design (still unable to tell if each of the color lines on the ground are really the fastest way to go to the undock area) overall. Didn't expect any shop, so it was a nice surprise too!
That being said, I do have some concern regarding some corners, who seem really exigent with your initial rotation angle.
Really appreciated Forkin Around, would love to see it officialized, because even with this level of polish (which is still far superior to many other games), it's a game i will keep on my desktop for some weeks after the jam! GG
Anyway, looks cool, works great, nice design! Like.
Other than that, good entry!
Good entry overall!
@morgan-cabral Glad you liked it Morgan! This is great feedback as we often struggle with communicating with the player :thumbsup:
@ha-kuro Thank you a bunch ハークロさん! Great to hear you enjoyed the many parts of our work.
@fishy-f1shy Super great to hear you had fun! Very good point, the snapping not staying locked in would've been quite frustrating for the players, love hearing pieces of actionable advice like these! Thanks Fishy
@wheelsx Thanks :D
@jacobingalls like @fastandblast said, your Mac fix was a lifesaver, kudos :thumbsup: :thumbsup:
@ch33sybacon Thank you for the compliments. That is a great point though, we probably got too used to camera as devs so getting some fresh meat to test it before our next submit will have to be a higher priority.
@alpalcalad Glad you thought so! (I agree the driving was quite fun to pilot) super cool you'd be interested in a casual mode Alpal, very interesting avenue we hadn't considered.
@dawnreaver Great that the game was good enough to maintain your rating despite an autolose bug lol. Will have to run that bug by @fastandblast :thinking:
@sk-katea Katea we will try to not let this newly set standard of perfect get in the way of future projects but regardless thank you for the praise!
@bloodyaugust Great to hear the UI/sound design worked for you August as those are areas we are especially trying to focus on improving! Very good point about the speed, they really do become a hinderence later on but we can call that a skill testing feature 100% intended for sure. Well done with 252, I wonder what the highest anyone has gotten so far, will have to work on the global leaderboard asap @fastandblast :thinking:
@chairshot-games Cool to hear you enjoyed the core loop and art stuffs. Mmm yeah I agree we didn't quite hit the ideal: easy-engaging curve on the difficulty. The game actually used to be even comically worse with the lose condition being the conveyer filling up! That should be detailed in our vid I believe. Also good point about the controls, I'll see if I can get @fastandblast to change the itch page to properlly reflect that.
@braiizen Glad you liked @gabriel-don 's level design as well as the rest of the game. And that time pressure complaint is completely fair we did get a suggestion for a casual mode that might've been an interesting avenue to explore.
@cdmaniac Wow such praise thank you CD. Also interesting thought on the lines, I literally just whipped them up in 10 mins without even considering if they were the fastest paths. So my answer is: solid maybe they might be the fastest paths. Love the fact you loved it that much! Means so much to read comments like yours, gives us something to point at when the self doubt creeps in, "look see there's gotta be something you are doing right"
@chilleh You know it Chilleh :sunglasses: Great to hear you liked the rest of the stuff too! Steam game woah, maybe next game jam will be even better we better wait to see how that goes.
@decipator Completely fair enough, we heard a couple people complaining about motion sickness, some dampening is certainly in order for next project. Thanks for the feedback man, glad you liked the rest of the game though!
@tatawanda Glad you liked the music Wanda, here's the clip from our video of what majorly inspired our composer: "The Fellowship of the Forklift" 3:33 (the hyperlink took up wayyy too much space) if you are interested. Very strange bug find I actually haven't heard of that. The shelves having physics is genuinely and awesome suggestion. It would mean the player could spend time knocking down certain routes but risk losing an order by wasting their time on it. Also means the extra speed upgrades would be more valuable as they would be more powerful against the heavy shelves. Sick ass idea.
@alexsolonnikovp4 Another operator of heavy machinery this was wild to read as well. Hope it didn't incur too much PTSD for you. Glad you liked the game despite that fact. Ah yes optimisation was certainly an aspect we could've worked more on. If you don't mind me asking, what were your computer specs?
@root-97 4 months suuuuuurely i'm not too late to help. Re-check the Itch.io page and you should see the steps to getting it running on mac.
@bobridze thats quite a lot of things thanks bob :D
Once again, your comments really did make this jam all the more satisfying. And your ratings placed us near the top 100, bloody hell. If you are curious on what some of the more enterntaining parts of the making of looked like we now have them edited and uploaded to our channel, here's the first one: https://www.youtube.com/watch?v=H7lLmQaTvbg
Hope you all have a good one and good luck to all your future dev projects!!